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Hi, I'm Jan, a JPtoDE manga & anime translator and game localizer.
日独漫画、アニメ、ゲーム翻訳者のヤンクリストフ・ミュラーです。
JLPT N1 qualification
JLPT N1取得
CV & portfolio available upon request.
linkedin.com/in/jan-christop…
proz.com/translator/2081102
literaturuebersetzer.de/uevz…
Jan-Christoph Müller retweeted
貴重な #ソニック の"手描きイラスト"をご紹介します。
10月といえばハロウィン。
マントを纏いキリリと仮装をきめたソニック!
その昔、セガ「社内報」の表紙を飾っていた描きおろしイラストたち🎨
今後も機会があればご紹介していきたいと思います。
Jan-Christoph Müller retweeted
Today, friends from across the game industry gathered at VS Studio, and we had an absolute blast from 7 PM all the way until 2 AM!
Looks like we’ll have an even bigger gathering with more people joining us toward the end of the year!
#VS_Studio
Jan-Christoph Müller retweeted
I found a slightly clearer analog photo of the artwork from this post, so I decided to scan it.
If you zoom in, you can see the technique I was using back then. I cut out pieces of adhesive vinyl (what we'd call Cricut vinyl today) and layered them on top of each other to create the finished artwork.
Now that I've got presbyopia, I seriously doubt I could pull this off anymore. LOL. Just imagining having to do all that hair detail again sounds like absolute hell.
You can also clearly see that every single letter was cut by hand. I even applied screentone (the kind used in manga) over the title logo to create a gradient effect.
Looking back, I can't believe how much unnecessary work I put into this. I'm pretty sure I could've at least printed the lettering with the printers we had back then.
Oh, and one more interesting detail: at the time I made this, during the location test (an arcade revenue test conducted while the game is still in development), Nina didn't have that yellow sash around her waist yet.
Wow, this is from over 30 years ago… Where did you find it?
You can see the clock from Japanese TV in the top-left corner, so this must have been recorded when it appeared on some television program.
By the way, this wasn’t a normal drawing. Back then I’d gotten bored with conventional art materials, and I became obsessed with making artwork using what we call “cutting sheets” in Japan—basically the kind of single-color adhesive vinyl you might think of as Cricut vinyl overseas.
I would cut each piece by hand with a design knife, layer the pieces on top of one another, and separate the colors that way, almost like making an animation cel. I used that technique for all kinds of character art and concept art.
And it wasn’t just the characters. Every letter and logo on this piece was also cut out freehand with a design knife and assembled by hand. I used to say, “Not using a ruler gives it more character.”
In retrospect, I probably should have used a ruler.
One thing I liked about the technique was that the material was very resistant to UV and didn’t really deteriorate even after several years.
The downside was that finishing a single piece took an incredible amount of time. Areas with lots of tonal variation—especially things like gradients in the hair—were absolute hell to make.
And the board itself was huge. It was B0 size: 1030 × 1456 mm, or about 40.5 × 57.3 inches. So you needed a pretty large workspace just to make one.
After it was finished, it was displayed at an arcade during a location test—basically one of those pre-release, guerrilla-style tests where we would put the game into an arcade and see how much revenue it generated.
I later heard that, in the end, a Japanese fan who desperately wanted the piece was allowed to take it home.
Jan-Christoph Müller retweeted
祝 #逆転裁判25周年 に異議なし!
Jan-Christoph Müller retweeted
一方大阪でも本日スタート『バック・トゥ・ザ・フューチャー』POP UPのグッズ用イラストを描かせて頂きました🕙こんな未来が来るなんて🔥(なんばマルイ5F)
Jan-Christoph Müller retweeted
🔵ソニックを描かせて頂きました🟡メガドライバーとしてこの上なき幸せ🔴『#ソニックザエキシビジョン』池袋パルコでスタート🩷生意気でゴメン。💨
Jan-Christoph Müller retweeted
これはゲームデザイナーズ大賞最後の会合だったのですが、メンバーの方々に寄せ書きなどをいただきました。
身に余ります。
ありがとうございました!
Jan-Christoph Müller retweeted
今回初めてニンテンドーミュージアムに伺う際、近くの宿をと思い宿泊させて頂いた
「宇治 茶屋」さん。
思い出ノートがありましたのでこちらに描かせて頂きました。
スタッフの方が凄く丁寧で帰り際にもお声掛け頂き嬉しかったです。皆様ニンテンドーミュージアムへお出かけの際は「宇治 茶宿」さんへ是非😊
#宇治茶宿
#ニンテンドーミュージアム
Jan-Christoph Müller retweeted
アクトレイザーのBGM「フィルモア」は、制作当初、PC-88で『悪魔城伝説』の楽曲をコピーして作った音色を使って作曲しました。今回は、その当時のMML(楽曲データ)を、現在制作中のMUCOM VSTiからニューファミコン実機へMIDIで転送し、演奏させてみました。
動画編集は一切なし。事前に用意したのは音色だけです。
最初に流れるのがPC-88版、後半がファミコン+VRC6版です。




































