
🇳🇴 | 30 | Furry | Dumbass | Not Only Virtual Fursuiter | @puffs.bsky.social Suit By: @BurningShackles
Norway
Joined June 2010
- Tweets6.9K
- Following1.2K
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Puffs🐾 retweeted
Get a chance to win "Jirai kei" outfit for Novabeast & Mayu!🩷🎀
■How to Participate:
Follow @FukaOni + ♡ Like & RT
3 winners to receive COMPLETE OUTFIT via DM!🎁
📅Ends on Friday, the 9th
Good Luck!
#VRChat #samekawavrc #Novabeast #Mayu
Puffs🐾 retweeted
🍂AUTUMN YCH — 10€ 🍂
Cozy fall vibes are here!
♡ 10€ per character ♡ Male & female characters welcome ♡ Sweater + scarf colors/patterns can be customized ♡ Canine species preferred ♡ Payment via PayPal
Interested? DM me! ♡
#ych #cozy #autumn #furryart #commission
Puffs🐾 retweeted
I’m currently working on another big update for SpaceSync, and this one is special!
With SpaceSync 2.5, you will no longer need an additional tracker on your head to keep everything aligned.
And it gets even better: recentering your headset or sudden tracking hiccups should no longer cause your Lighthouse tracking space to drift away. The new Stay Aligned feature I’m currently working on detects these changes and uses your Hip/Waist tracker as a reference to automatically realign yaw and pitch.
But that’s not all! I’ve also been working on locking Base Stations to their actual positions, preventing SteamVR from letting them suddenly jump around and potentially cause additional drift.
Both features are coming with SpaceSync 2.5.
I’ve also improved the tracking accuracy even further. In my 6-hour tests, SpaceSync 2.5 accumulated only around 0.01 mm of drift.
For comparison, Space Calibrator 2.0.2 Beta accumulated over 16.75 mm of drift over the same 6-hour test while being fed the exact same tracking input.
No head tracker. Automatic realignment. Even less drift.
SpaceSync 2.5 is getting closer.
In the video: Using SpaceSync without a headtracker.
Repo: github.com/shinyflvre/OpenVR…
#VRChat #SteamVR #SpaceSync #LighthouseTracking #Vive
Replying to @JeremyFitzer
Don't abbreviate Steam Support
Puffs🐾 retweeted
Many of you have asked if Paper_Tracker will support Steam Frame. Yes!
We’re developing a dedicated face tracker for its PCIe expansion port, plus a native client for Steam Frame’s ARM64, Arch-based SteamOS.
We’re discussing more details with Valve. More news next month!
Puffs🐾 retweeted
Steam Frame is here! Our wireless VR headset + controllers, available now in the following models:
Steam Frame 256GB
Steam Frame 1TB
Sign up now and learn more on @Steam store.steampowered.com/hardw…





























