Really cool new glitch in OoT was just found. Using a bottled item as a lingering hitbox is disappearing can cause the bottled item to overwrite damage values. 2 big uses so far are beating Volvagia without hammer, and Ganondorf without light arrows.
MegaScott retweeted
Dusk is out now!
So excited to share this with the world. This wouldn't have been possible without so many people in the zeldaret / GC decomp community and beyond coming together to dedicate their talent to this. The biggest thanks to all of them !!
MegaScott retweeted
Okay, those would be last 32x32 swords in swordtember
#Pixelart #Gamedev #indieartist #terraria #minecraft #Swordtember
MegaScott retweeted
youtube introduced a new "inspiration" tab for creators where they recommend ideas they think are relevant to you and it just cooked the shit out of me
MegaScott retweeted
I converted the C# dual grid tilemap system jess::codes made into native @godotengine GDScript
@OskSta has a great post on the logic: x.com/OskSta/status/14482486…
Here's the GitHub repository if you'd like to use it:
github.com/GlitchedinOrbit/d…
#gamedev
MegaScott retweeted
Thank you all for helping us reach this absurd milestone
I’m so grateful that this weird game has been such a hit and allowed the Playstack team and I to do what we do! 🃏
Replying to @BalatroGame
We're announcing this today as we officially celebrate TWO MILLION COPIES SOLD!
MegaScott retweeted
We used to be enemies. We used to destroy the world around us. Now, we create! Introducing… the Castle Crashers Painter Boss Paradise DLC, coming soon to Steam! 🎨
MegaScott retweeted
Second study on rock variations #pixelart
MegaScott retweeted
Cube tool. #pixelart #pixelcomposer
Those 2:1 diagonal lines are way more annoying to draw than I thought.
































