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ποΈ Invite once, earn again and again
The Islands Referral Program is now live.
Bring in a new player and earn:
π° 10% on every Island purchase they do
π 1% on every USDC Marketplace purchase they do
Not just their first purchase. Every purchase.
Your commission lands instantly in your wallet, directly inside their transaction.
No claiming.
No waiting.
Find your link under:
Hero Interface β Referral
Once a player connects through your link, they are permanently connected to you.
Own at least 1 Island, activate your link and start building your crew.
YOUR NETWORK IS NOW AN ASSET.
Yesterday we published a new Update to the game.
Notice the difference?
And no, this is not Round 2.
ποΈ THE TRIALS UPDATE
βοΈ World bosses now cap every player at 33% of their health. Your hits, your skills, your pet and your guardians all count against that share. They need a crew now.
π― Extraction Runs start with 2 players instead of 3, and every item chance inside a run is 10% higher than the same roll anywhere else.
π The Abyssal Trials give you 3 lives. The 4th death ends your run unless you take the one time buy back for 15,000 $Islands.
π A full wipe restarts the map with every regular enemy back, but bosses you already killed stay dead.
π 3 new gacha hats and 3 new character makeovers. The previous twelve are retired for good and never drop again.
πΈ Every Mythic drop chance cut in half. Combining 3 Epics: 10% to 5%. Upgrade materials drop 15% less often.
π¬ Everything that used to say "burn" now says spend. Same costs, same odds. Soon more info regarding that.
Bring a crew.
Full changelog: islands.games/docs/changelog
The biggest progression update in Islands is live.
βοΈ Forge your gear to +9 and push your stats further than ever before.
βοΈ Hunt 50 brand new upgrade materials, combine them, trade them, or use them to repair your equipment.
π§ͺ Meet Mira the Alchemist and craft 19 powerful consumables, from gathering boosts to Death Ward, lifesteal, full-party heals and legendary Mythic brews.
βοΈ Enter The Abyssal Trials, our hardest raid yet. No respawns. 45 minutes. Brutal enemies. Exclusive rewards.
π Renown now reduces your Marketplace fee, allowing active players to reach the minimum 5% fee even without large token holdings.
β¨ Plus:
β’ Durability & Repairs
β’ Mythic Exchange
β’ Visible active buffs
β’ Bosses now drop upgrade materials
β’ Marketplace material trading
β’ Rarity-colored drop banners
β’ Backpack & UI improvements
One more thing.
The Marketplace fee overhaul from the previous update has already started generating a significant amount of Fees. In the next update, the redistribution back to active players based on the in-game leaderboard will be announced. More details soon.
See the whole Changelog at islands.games/docs/changelog
8 skins have rotated out of the Gacha forever.
Only 77 copies exist. Across the entire game.
π Golden Crown: 3 copies.
π Cursed Skeleton: 6.
π§ Vampire Lord: 6.
πͺ Viking Helm: 6.
π Demon Horns: 9.
ποΈ Feathered Seraph: 11.
π§₯ Navy Longcoat: 16.
β Bicorne Hat: 20.
36 wallets hold them all.
10 are sitting on the marketplace right now.
Once those sell, the only way to get one is convincing an owner to let go.
To keep the economy healthy, we rebalanced how gathering works.
Every player now has access to two new Effect Skills: Lumberjack and Miner which can be accessed through the quests.
Level them up to deal more damage to trees and resource nodes, unlock powerful gathering bonuses, and significantly improve your material farming over time.
We also introduced a new marketplace fee system that rewards long term holders.
The less you hold, the higher your selling fee. Sellers with no $Islands now pay a 30% marketplace fee, while holders gradually unlock lower rates. Own 5,000,000 $Islands and your fee drops to just 5%.
Hold more. Pay less.
The full changelog on: islands.games/docs/changelog
Three days ago, we removed a rule from Islands.
Before that, selling on the player market required a Market License. Only 542 players ever held one. Everyone else could only buy.
On Saturday evening, we removed the license.
Now, any hero above level 10 can sell.
License veterans keep their bonus listing slots.
What happened next (72 hours):
β’ 6,001 new listings
β’ 1,097 trades
β’ 139 sellers, 93 buyers
β’ $1,480.48 in volume
And as always, it ends at the same place:
This morning at 06:55 UTC, the treasury burned 5,657,500 $Islands in a single transaction.
11.87% of all $Islands that will ever exist.
Fully on-chain. Fully public.
Same weekend, teleporters arrived.
So far, exactly one player built pad exists.
A player named Steak paid 250 diamonds and 25,000 gold for it. Each island can hold only one.
The fast travel map will be drawn by players.
Right now, it has two dots.
You do not need to be level 60 to raid on the Islands.
The Shallow Trials take heroes from level 5. Same lobby at Bram, same party tools, a real multi-map dungeon sized for early heroes. Clearing it guarantees a gear roll, and the boss can drop a Tier 3 pet egg.
Your first raid story starts way earlier than you think. i
PSA: tagging a world boss once earns you nothing on the Islands.
Boss loot pays by damage share, in four tiers. Two percent of its health gets you in the door. Thirty percent makes you rich: guaranteed diamond, gear that can roll Mythic, runes.
The War Ledger shows your tier live, mid-fight.
One hit is a donation.
π¨ Market License removed!
From level 10, everyone can sell. Burned a Market License? Claim 5 permanent bonus slots at the Marketplace.
Also live:
β‘ Island Teleporters
π 0.45% Teleport Scroll drops
π‘οΈ 15-min raid reconnects
πΎ 30% fewer Starter Isle enemies
Full Changelog at: islands.games/docs/changelog
Most players have never opened the Economy tab in the market window.
It shows the whole game live: total trade volume, the top traders, how much of every resource actually exists, where it all gets spent, and how wealth is spread across the server.
The players who read it before pricing a listing are not guessing.
ποΈ 72 HOURS ON THE ISLANDS
π₯ BURN
10,089,305 $Islands burned across the last treasury sweeps.
113,020,074 $Islands gone forever.
That's 11.30% of the entire 1B supply permanently burned.
π° PLAYER DEMAND
4,444,500 $Islands spent through gameplay in the last 72 hours.
987 Forge upgrades, Gacha rolls & Rune rerolls.
36 Marketplace Licenses & Hatch Boosts.
80 unique wallets contributed to the last 72 hours of burns.
π MARKETPLACE
1,370 trades
$1,721.50 traded
97 buyers β’ 133 sellers
4,718 new listings
πΈ MARKET FEES
$86.08 collected over the last 72 hours.
π PETS
780 pets are now fighting across the Islands.
41 eggs are currently incubating.
2,373 eggs are waiting to be hatched.
ποΈ New players (below level 15) now start on the Starter Isles.
A main island surrounded by smaller ones:
β’ Level 1 near spawn
β’ Up to level 10 on outer islands
Enemy packs roam, patrol, and move between islands just like the Overworld.
Once you hit level 15, you move to the Overworld permanently.
π First spawn = choose your starter gear.
Pick 1 weapon, armor, and boots.
Each item gets +30 to STR, VIT, or AGI for 3 days.
Hover items to see the bonus + remaining time.
π§ Travel via Warmaster Bram.
β’ <15: freely go to Overworld and back (dangerous!)
β’ 15+: can visit Starter Isles, but no fighting or gathering
π¬ Chat upgrades:
β’ Extraction Run chat tab
β’ Renown stars everywhere
β’ Admin/mod icons in all chats
β’ Message timestamps (live updating)
π« Blocking improved:
Blocked players are hidden in raid + extraction chats
You can block directly from group chat messages
π₯ Friends list improved:
β’ Online first + current activity shown
β’ Renown + level visible
β’ Offline now shows βlast seenβ