THE PAST IS LOST. AND THE FUTURE IS A CHAOS. Published by @PLSRGRDN Developed by @invaldev Written by @AEORTHIA_ITV Banner by twin_dev

THE VOID
Joined April 2022
Into the Void - PLAY STEAM DEMO retweeted
a pixelated hell
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Into the Void - PLAY STEAM DEMO retweeted
The Blood We Spilt VS Alice intro reveal
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Into the Void - PLAY STEAM DEMO retweeted
Some work in progress icons
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The Blood We Spilt VS Alice intro reveal
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November is a goated month
After 3 years, HAVKERMAN-X Now has a release date... NOVEMBER 3RD, 2026. Less than one month from now, you will take to the wasteland and take control. Wishlist now on steam, link in bio. #indiegame #gaming #gamedev
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Into the Void - PLAY STEAM DEMO retweeted
After 3 years, HAVKERMAN-X Now has a release date... NOVEMBER 3RD, 2026. Less than one month from now, you will take to the wasteland and take control. Wishlist now on steam, link in bio. #indiegame #gaming #gamedev
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Mik
++MIK RELEASE DATE TRAILER++ inspired by Blame!, Portal & Signalis
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Into the Void - PLAY STEAM DEMO retweeted
++MIK RELEASE DATE TRAILER++ inspired by Blame!, Portal & Signalis
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Into the Void - PLAY STEAM DEMO retweeted
PAPERHEAD IS HERE! HOLY MOLY
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Into the Void - PLAY STEAM DEMO retweeted
Adjusted the Dogs animations a bit and added footsteps. About time to redo the attack animations now #lowpoly #horror #gamedev #PSX #indiehorror
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Into the Void - PLAY STEAM DEMO retweeted
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Into the Void - PLAY STEAM DEMO retweeted
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Into the Void - PLAY STEAM DEMO retweeted
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Into the Void - PLAY STEAM DEMO retweeted
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Into the Void - PLAY STEAM DEMO retweeted
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Into the Void - PLAY STEAM DEMO retweeted
I'm making a surreal horror action adventure - BROKENSIDES - An indie game where you play as a violent sea bunny that breaks enemies like glass... now I'm going to rest.. sorry game canceled
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Into the Void - PLAY STEAM DEMO retweeted
Goodbye, Unity! Thank you for everything. After four years of solo development, I successfully ported Into the Void from Unity to a custom engine (INVALEngine) over seven months, fixing severe legacy code mess and massive lag/framerate drops. #indiegame #gamedev
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Goodbye, Unity! Thank you for everything. After four years of solo development, I successfully ported Into the Void from Unity to a custom engine (INVALEngine) over seven months, fixing severe legacy code mess and massive lag/framerate drops. #indiegame #gamedev
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