Z retweeted
what the f*ck, an uncensored 18+ Qwen 27B just dropped😳
-0 refusals in 465 tests
-40 built-in personas
-free and runs offline
try it here: huggingface.co/ttindall/Qwen…
Z retweeted
We just open-sourced motion graphics templates.
Each loop is about 30 lines of code your agent can rewrite in your brand colours.
> seamless 12-second backgrounds: depth, lines, dots, shapes
> click a loop to open its code as one HTML file
> a skill your agent uses to design new ones
Comment "MOTION" and I'll send you the library.
Z retweeted
REH - Reverse Engineer Higgsfield
AI Slop giants getting to much hype.
i reverse engineered AI slop so you can take the workflow to another slop platform like fal ai.
repo below.
"Her75" fitness app hit $100k MRR in 13 months and it's going mega viral on TikTok with this format
AI UGC really works
Z retweeted
ComfyUI DBS Soundtrack Separation
You can split ANY soundtrack into Music, Sound Effects, and Dialogue with the new DBS models.
- TINY (only 1M–4.7M params)
- run on CPU/GPU
huge for remixing/cleaning up audio.
github.com/hiroki-abe-58/Com…
Z retweeted
Sorry folks, I know you're tired of Character Swap LoRAs 😅 but here's an update to my v1.0.
I spent the last week training version after version to improve likeness, and I think I landed on a really nice one. I almost called it v2.0, but for that I'd want multiple characters swapped at once. I don't doubt it's possible, I just haven't tested it. So v1.1 it is.
It's also much smaller than the previous one (80 MB vs 620 MB): I extracted the result with SVD at a dynamic rank, keeping 95% of the energy (Frobenius norm) per layer. So every layer has its own rank: the lowest is 4 and the highest is 34 (median 7).
Hope it really beats v1.0. Now back to my OpenJutsu for the Comfy challenge 🔥
Links:
huggingface.co/Alissonerdx/M…
huggingface.co/Alissonerdx/M…
If this LoRA proves useful for your work in any way, please consider helping me continue training more LoRAs like this one ☕ buymeacoffee.com/nrdx
Below are some tests I ran at a low resolution (0.3 MP); as a result, you might notice some artifacts and the like, which is perfectly fine, and likely due to the very low resolution.
#ComfyUI #Minimax #H3 #aigenerated #CharacterSwap @ComfyUI @MiniMax_AI @huggingface
Z retweeted
Following three years of development, FluidNinja LIVE-2 released - free to download at the community server
#FluidNinja #UE5 #realtimeVFX #VFX #gamedev
Z retweeted
Now THIS is a good image model. MOSS Image, 5B Apache 2.0.
Already very uncensored!
huggingface.co/OpenMOSS-Team…
huggingface.co/OpenMOSS-Team…
Z retweeted

Pierrick Chevallier | IA@CharaspowerAIOct 11
France
FranceConnected via France App StoreAccount-level information, not a live location or per-post device.
One reference image.
That’s all I gave Minimax H3…
and suddenly I’m basically taking a trip to Kame House. 🏝️🐢
This is exactly the kind of image-to-video test I love: taking an iconic still and turning it into a place that actually feels alive.
H3 is seriously fun for this. 🔥
Z retweeted
Rea enables reverse engineering of binaries, applications, and runtime behavior via a single MCP interface.
github.com/morluto/rea
Z retweeted
Babe, wake up.
- Full screen agent, jump to the nodes if you feel like it
- Improved ComfyUI workflow nodes
- Perf-maxxing
- Windows and MacOS
Node Banana 2.1.0 - 100% free and open source.
Z retweeted
Huge database of decompiled games
archive.org/details/@chun_s_…
Finally... I made sound design prompt that fixes music for Opus 5.5 & Fable 5.5 motion design
The difference is f*cking unreal...
No more cheap synth beeps: SFX → music → timing → in one prompt
Send it to Opus 5.5 & Fable 5.5 and thank me later. Then read how to get paid from this below ↓
It's probably the easiest way to make money with ONLY AI in 2026...
Companies are already offering ~$500 for 15-sec videos made with Opus 5.5 & Fable 5.5
In this article, I'll walk you through building a motion studio and share offers from scratch:
Z retweeted
Oh yes. Meshes are useless when i can render the entire metropolis of tokyo in a shader compiled into a single HTML file
Z retweeted
SOMEONE JUST KILLED THE ENTIRE 3D PIPELINE.
Someone just dropped a GitHub repo that takes any photo and turns it into a fully explorable 3D world. Meshes with physics. Background splat. Ambient audio. Everything.
One image goes in.
A complete world comes out. Five minutes.
People who have spent ten years learning Blender have spent the day staring at this in silence.
It is called image-blaster.
Repo below.
Z retweeted
You can massively cut your AI bill in literally 5 minutes
1. Create a cheaperinference.com account
2. Swap your API endpoint
3. Send the exact same requests you send today
xitter.cf/CheaperInfer/status/21…
Compare what you're paying to what you would be paying with cheaperinference.com
We run automated checks to make sure we're always the cheapest option in the market
this is pure f*cking treasure
Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire:
built for Opus 5.5
1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5
github.com/whaleyxbt/claude-…
2. claude-motion-design: HTML, Playwright and ffmpeg, no Remotion. the demo was made on Opus 5.5
github.com/howseen-ai/claude…
3. motion-graphics-skills: 13 skills for launch videos. the README tells you to run it on Opus 5.5
github.com/charlie947/motion…
4. claude-remotion-skill: a Remotion editor from one prompt. captions, B-roll, sound
github.com/haidrrrry/claude-…
5. klik-anim-skill-creation: the laws of animation and camera, built on Opus
github.com/t3knobox/klik-ani…
6. hyperframes-motion-reel-skill: a showreel cut to the beat at 120 BPM, on HyperFrames
github.com/Sunwood-ai-labs/h…
7. product-launch-motion: a full launch film. voice-over, camera, color grade
github.com/AbubakrChan/produ…
8. animate: a short clip in one canvas file, storyboarded as it goes
github.com/cth9191/animate
9. motion-design-skills: timing, color, typography, logos, Remotion
github.com/iart-ai/motion-de…
10. hyperframes-student-kit: 14 skills and 406 motion graphics cards
github.com/nateherkai/hyperf…
the engines these skills render with
11. hyperframes: HTML to MP4. the one almost everyone installs
github.com/heygen-com/hyperf…
12. remotion: video written in React
github.com/remotion-dev/remo…
13. remotion skills: the official Remotion skills for your agent
github.com/remotion-dev/skil…
14. GSAP: the timelines HyperFrames runs on. skills: npx skills add greensock/gsap-skills
github.com/greensock/GSAP
taste and everything around it
15. motion-design-skill: motion principles that work with any engine
github.com/LottieFiles/motio…
16. awesome-motion-design-agent-skills: a map of GSAP, Remotion, Lottie and Rive skills
github.com/frankxai/awesome-…
17. motion-graphics: B-roll built straight from your transcript
github.com/Barty-Bart/motion…
18. motion-dev-animations-skill: web animation on Motion.dev, not video
github.com/199-biotechnologi…
19. motion: Motion itself, formerly Framer Motion
github.com/motiondivision/mo…
20. lottie-web: when you need Lottie, not MP4
github.com/airbnb/lottie-web
the stack in one line: Opus 5.5 writes the code, a skill sets the timing and the camera, an engine renders the MP4.
check each repo before you install. save this.
Readers added context they thought people might want to know
The claim that Netflix engineers posted these 20 GitHub repos is incorrect. They are open-source projects by independent developers for use with Anthropic's Claude AI (Opus 5.5).
github.com/whaleyxbt/clau…
github.com/howseen-ai/cla…
x.com/whaleyxbt/stat…
github.com/netflix

































