
VP of Safety Engineering at @codeplaysoft
Edinburgh
Joined May 2012
- Tweets614
- Following54
- Followers259
- Likes150
Verena Beckham retweeted
At @IWOCL, Erik Tomusk outlined the value of SYCL in his presentation on the work we are doing with @thekhronosgroup for SYCL-SC, a Working Group for Safety Critical use of SYCL.
You can watch the whole presentation here,
codeplay.com/portal/videos/2…
#SYCL
Verena Beckham retweeted
Verena Beckham, VP Safety Engineering at Codeplay will be co-chair of the newly formed Khronos SYCL SC Working Group. The new group will be designing a way for SYCL to be used in safety critical applications such as automotive. #sycl khronos.org/news/press/khron…
Verena Beckham retweeted
Subject to closing, Codeplay will become a subsidiary of Intel: keeping our name, management and employees. We are excited to continue to work with you as we do today
Verena Beckham retweeted
Innovation thrives in an #OpenEcosystem that is accessible to all.
Intel has agreed to acquire Codeplay Software, a leader in cross-architecture open standards-based developer technologies, to advance the #oneAPI vision and commitment to openness. intel.ly/3wYpROp
Verena Beckham retweeted
Codeplay is working with @argonne_lcf and @ORNL to bring SYCL development to Frontier, an exascale supercomputer scheduled for delivery in 2021 consisting of AMD GPUs. This work will enable researchers to pursue the latest scientific discoveries. codeplay.com/portal/press-re…
Verena Beckham retweeted
I'm hiring someone to help support and educate developers using SYCL for HPC and AI programming. SYCL offers a non-proprietary alternative to CUDA and is gaining lots of attention, including being used with exascale supercomputers. We are remote friendly codeplay.com/company/careers…
Verena Beckham retweeted
Today we are celebrating #InternationalWomensDay and the great women who work at Codeplay. Last year we were lucky to have Verena from the team talk about her thoughts on being a woman in tech, and at Codeplay, in this blog post codeplay.com/portal/news/202…
Verena Beckham retweeted
Codeplay is working with @NERSC and @argonne_lcf to bring SYCL development to Perlmutter, one of the most powerful supercomputers in the world. This will enable scientists to advance research in many areas including alternative energy. #sycl #HPC
codeplay.com/portal/press-re…
Verena Beckham retweeted
"SYCL for Safety Practitioners" is a series of articles by Codeplay's Safety Critical development lead Illya Rudkin. They aim to bring together practical information on how SYCL can be used in a safety critical environment. Read the second part here
codeplay.com/portal/blogs/20…
Verena Beckham retweeted
Talking about #DeniedMyVote, many broadcasters keep saying that EU citizens in the UK have a choice of voting 'in the UK where they live and work' or 'at home', by which they mean the country of their birth.
Let me just spell it one more time for you:
THIS. IS. OUR. HOME.
🏡
Verena Beckham retweeted
At Codeplay we like to thank our Engineers for all the amazing work they do for us. This year it was split between Go Karting, Escape Rooms & Paintballing. Can you guess who any of the Engineers are in this picture?
Verena Beckham retweeted
The software development process
i can’t fix this
*crisis of confidence*
*questions career*
*questions life*
oh it was a typo, cool
Verena Beckham retweeted
ding dong, the witch is dead xitter.cf/llvmweekly/status/6921…
autoconf has been removed from the LLVM tree. A new CMake era dawns. reviews.llvm.org/rL258861
Verena Beckham retweeted
Up too late helping @AerialMantis craft his #Fallout4 character. Worth it.
Verena Beckham retweeted
Replying to @GDGEdinburgh
@GDGEdinburgh great event & presentation by @IndigoCoder 🍻🍕
Verena Beckham retweeted
I walked down a street where the houses were numbered 64K, 128K, 256K, 512K and 1MB.
It was a trip down memory lane.
Verena Beckham retweeted
Cigarette smoke is magic. It will defy the laws of physics and ALWAYS blow into the face of a non smoker.
Verena Beckham retweeted
Replying to @leonard_ritter
@paniq Q: How many shader units does it take to screw in a light bulb?
A: 32, one screwing in the bulb, 31 doing the same motion w/o a bulb…






















