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I fix stuff. Mma fanatic. Electricity, Music, Comics, Nerdfare. Combat Veteran. Be awesome to everybody! https://xitter.cf/t.co/hxMuUCrZzb

Lower Hell, U.S.A.
Joined March 2013
Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)Photo by Mad Max Vessels (@Indiana_max)
Mad Max Vessels retweeted
My next story will be about MMA. I assume some people initially followed me for my MMA writing and I don't want to abandon it entirely. It won't, of course, be about the modern dogshit sport obvi. Let's talk, instead, about the early days of a genuine one-of-a-kind fighter:
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Mad Max Vessels retweeted
Pill commercials
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Mad Max Vessels retweeted
Hello Japanese Twitter. I want to explain why Western consumers are often willing to push the boundaries of copyright, even when it's controversial: Historically, in the West, challenging copyright restrictions has SOMETIMES led to better outcomes for everyone, including the copyright holders themselves. Take "fair use". In the US, copyright law allows people to use pieces of copyrighted material for criticism, reviews, education, research, and parody, depending on the circumstances. It's why anyone can make YouTube essays using gameplay footage, review movies using clips, parody existing works, or study copyrighted material. These freedoms developed over decades of folks challenging copyright restrictions in court. People pushed boundaries, courts established new rules, and consumers benefited. Hooray! Something similar happened with the "right-to-repair" movement. Manufacturers have used copyright restrictions, software locks, and other barriers to stop people from repairing products they own. Consumers challenged those restrictions, by repairing them anyway, then being sent to court, which helped bring about laws that expanded our repair rights. Basically we said: "This law sucks. If I buy this shit, I should have basic rights over how I use and repair it." Now consider Piracy. I don't condone piracy, but I recognise that it has sometimes exposed problems with how entertainment is sold. Music piracy EXPLODED when people wanted digital music. Then iTunes was created in response, and helped prove that millions of those same pirates were happy to pay for a convenient, affordable service that didn't exist. Movies and TV experienced similar problems, so streaming services were made which helped massively reduce Piracy. PC gaming saw something similar with Steam. But my favourite example is Crunchyroll! Crunchyroll started as a website hosting Pirate anime. Western audiences wanted to watch Japanese shows that often weren't legally available in their countries. Eventually, it becamse so big Japan made a deal with Crunchyroll to become a legitimate streaming business. The site now licenses anime directly from Japanese companies. Today, it has millions of paying subscribers and generates MASSIVE revenue for the Japanese anime industry. An audience that once watched anime without permission became a massive international customer base willing to pay Japanese companies. Imagine if that demand had simply been dismissed as criminal behaviour, without anyone recognising the business opportunity?? This is the pattern I'm trying to explain. We see that when consumers push against restrictions, they sometimes expose problems with the existing business model. Companies respond with better services, laws change, and both consumers and creators can benefit. None of this means piracy is justified or that creators shouldn't be paid. Only that challenging a restriction can SOMETIMES reveal that the damn restriction itself is preventing a better solution, and pressing on that restriction can create to fix. I think this helps explain a cultural difference between some Western and Japanese attitudes towards copyright. Western consumers often see copyright disputes as ordinary folks fighting against wealthy corporations controlling access to entertainment. Japanese audiences seem to place greater emphasis on respecting the people and companies who created that entertainment. Of course, neither perspective represents everyone. And I respect both views. But where one person sees disrespect towards an artist's work, another sees consumers challenging a corporation's control over something they love. And because Western history contains examples of those challenges producing positive results, some Western consumers are more comfortable pushing those boundaries. (Hope you can see how these points are relevant to old videogames like Tekken 6 that have no modern re-release/re-print) ALSO I accept that sometimes piracy means consumers don't want to pay. They are just thieves. But other times, it means consumers were never given the opportunity to pay, and the solution will arise from pushing boundaries. Please understand I'm not defending piracy. Just explaining why some Western consumers are willing to challenge copyright restrictions and not hate it so much. We see things differently because history has shown us that sometimes, when people push back, everyone can end up way way way better off. Sorry this was so long.
知ってるか? SteamでNARUTOのゲームは日本では買えないんだ Steamで手に入らないからって日本人は割ったりしない、諦めるんだそれが道徳だからだ それでバンダイナムコを非難したりもしない、それが道徳だからだ お前らは欲しい物は盗んででも手に入れろって教えられてんのか?
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Mad Max Vessels retweeted
I wrote about Tiger Jeet Singh for @POSTwrestling today. One of the biggest foreign stars in Japanese wrestling history. This is his story, drawing extensively from Japanese magazines/books. See him how the audience saw him. (@WONHOFTracker @WONF4W) postwrestling.com/2026/10/13…
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Mad Max Vessels retweeted
I’ll be livestreaming as I ink this MR KNIGHT piece in about 2hrs (5pm est) over on YouTube
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CORNETTE SIDE OF THE RING Legendary wrestling manager and historian @TheJimCornette pulls back the curtain on outrageous, infamous, and unforgettable moments in pro wrestling. New episodes Sundays at 12PM ET on @VICESports youtube channel 💥
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Mad Max Vessels retweeted
☕ Tea Action - Rust Island Farming TeaOV ☕ xitter.cf/i/broadcasts/1XxygwagP…
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Mad Max Vessels retweeted
ANNOUNCEMENT: Simon Fessenden (@HandwerkReviews) and I are writing THE SOLITARY GENIUS, a book about Kiyoshi Tamura—his career, philosophy and the matches that made him one of wrestling’s great artists. History by me. Match analysis by Simon. Coming from Hybrid Shoot in 2027
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ANNOUNCEMENT: @JESnowden and @HandwerkReviews are writing THE SOLITARY GENIUS, the story of Kiyoshi Tamura —his career, philosophy and matches. History by Snowden. Reviews by Fessenden. Coming in 2027. Read a sample chapter here: hybridshoot.substack.com/p/t…
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Mad Max Vessels retweeted
Big day in my life, 33 years ago on this day I fought my first fight in Japan vs Ryushi Yanagisawa. This is what started my whole MMA career. Crazy how life can go?!
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Mad Max Vessels retweeted
Rust is already hard. So I made it even harder. Why did I do this? I don't know, but If you enjoy watching a schizophrenic old man slowly slip into insanity, boy do I got a video for you. ☕️ WATCH → youtu.be/_FiC0N2sbMk
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Mad Max Vessels retweeted
Settle a debate. Do you capitalize signature wrestling moves? Please spread this around. Need your feedback.
91%Sharpshooter
9%sharpshooter
301 votes • Final results
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Mad Max Vessels retweeted
They say that "he who flies highest, falls farthest" - and who am I to argue? But we can't forget that "he who doesn't flap his wings, never flies at all.”
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I sat down with @thegamerwebsite at SGF to discuss Crimson Desert and "The Art of Listening to your Players". Interview live now 👇 thegamer.com/crimson-desert-…
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Mad Max Vessels retweeted
Karl Gotch introduces the German Suplex to Japan in 1961. His opponent, Michiaki Yoshimura, is considered puroresu's first super-worker. Known as the "Fireball Kid" he was often the first to face a foreign opponent and teamed with Rikidozan, Baba and Inoki over the years.
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Mad Max Vessels retweeted
Yesterday was the day we pay all our authors and artists. Just wanted to thank everyone for their great work and the work to come: @JESnowden @RyanLoco Phil Schneider @christhings @MithGifs @Zack_Heydorn @JonathanFoye @CodeOfHonorBook Malenkos @lizzyflanagan
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Lots of discussion surrounding the updated Rust player model. Your model is updated, what your player looks like on Staging now will likely change for release in June. On the roadmap, we do have player customization scheduled to be released Q4 2026, allowing you to change your appearance.
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Mad Max Vessels retweeted
What finally spurred me to action was a sense of duty, even urgency, to make my voice heard. I am, as I said, a pro—and in this foul and desperate hour in our history I think even pros should speak up.
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