Increment Warworks is an indie tug-of-war title developed by one person, inspired by old school RTS mods - old charm with modern mechanics. Follow along!

Eurekan Enclave
Joined August 2026
Here's the latest look at Increment Warworks: fuller rosters, bigger buildings, more responsive battles, refined UI, lighting and fog of war. See how much has changed since the last showcase: xitter.cf/IncrementWar/status/21… 1/9
making some progress! much more to refine tho... #indiedev #gamedev
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jokes on us, that's our POV
We placed the fruit fly brain inside Odyssey-3, a frontier world model. The lil’ guy is now flying around totally imagined, simulated worlds all by itself 🫶
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Increment Warworks retweeted
😱😱 A Weird Village is getting some press coverage!! HUGE thanks to @indie_inside for this beautiful article! You really nailed the whole "cute little animals causing absolute chaos" thing ROFL. Seeing my solo dev project getting this kind of attention means the world to me 🥹😭🙏 indiegames-inside.de/a-weird… #indiegame #gamedev
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Hidden enemies! Oh no! If you got caught lacking by not featuring detection capabilities in your wave? No worries, there are other ways! If your custom roster lacks the detection units or features them later, you can utilize scanning abilities. #gamedev #indidev #RTS
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These come at a cost: a small fee and timed cooldown. Don't cast it too early, or its wasted. But also don't wait too long as hidden enemies can wreck you in no time. So, better get a detection unit early in your wave. Or none at all. You decide with fully custom rosters.
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ANNOUNCING: KOREWAR! A sci-fi RTS I've been developing, taking a wee bit of an unorthodox approach doing so. Steam page and website are live! Any wishlists or shares would be very much appreciated! Steam: store.steampowered.com/app/4… Website: korewar.com
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meet Pneumarch Cassian, Master Tinkerer and Innovator of the Vaporian Guild. His state-of-the-art mech can utilize steam-pressured scorpio-launchers, piercing small enemies at range. With the vapor overcharge, Cassian can keep enemies at bay or leap back to safety. #gamedev
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Increment Warworks features >100 unique units, with further unit and hero variants. Check out the Sarissator, a melee-mech unit of the sister Steamwheel Order faction. Customize your roster to fit your playstyle! More to come, stick around! xitter.cf/IncrementWar/status/21…
Forward-Dashing Lancier-Mech incoming ⏩⏩⏩ The Eurekan factions feature superb, battle-proven machinery with different roles and strategic niches. And of course every good RTS game needs mechs. More to come, follow along! #indiegame #gamedevs #RTS
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Increment Warworks retweeted
There are so many indie games waiting to be discovered, and I want to help more people find them. I don’t charge for coverage. I enjoy sharing games and supporting the devs behind them. Working on a game? Drop a gameplay clip or Steam link below. I’d love to take a look.
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Increment Warworks retweeted
I added quite a bit of features in the past 4 days! - The mecha now has two alternative firing mode: Regular and auto. - Added weight to the mecha turret to make it feel heavy, auto firing mode at full throttle will slow down the turret rotation. - New reticles with smooth camera offset has been implemented - Introduced rocks and boulders that can be destroyed by shooting or walking through them. They block projectiles and have a chance to drop some minerals that may be used to purchase ammo or upgrades. Very happy how this is turning out so far, it really start to feel like these old mecha/tank flash games 😁
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Increment Warworks retweeted
Dusting off this tweet from April because this gap in shared understanding of LLM capability is *widening*. It's now less "two groups of people speaking past each other" and more a sharp funnel. - Napkin math somewhere around 6B people (~75% of the population) have barely come in contact with LLMs at all. - Around 1-2B (~20%) are casual and infrequent users of free-tier ChatGPT-like products. This group sees derpy chatbots and treats them a bit like a better Google search, a writing aid, or etc. Maybe an agent tries to book you a flight. I have non-tech friends who (reasonably, imo) say they have not much use for it at all. Even many professionals outside of math&code are in this tier. For example, execs and many other functions spend a lot of their time talking to other people, so while they understand what is happening intellectually, it is still second-hand and a bit abstract. - Now we get to professional use of frontier-grade LLMs in math&code. Somewhere around 20M people (0.2%) see first-hand that large, complex projects that used to take them weeks/months can now be completed by agents with a prompt. Building apps, copying apps, translating apps, decompiling apps from binaries... This has all happened very quickly and recently - less than 1 year ago, I was writing code manually by hand, typing memorized computer code commands into a code editor character by character, occasionally pressing Tab to autocomplete a little chunk of code. - And finally we get to the ~5,000 people (~0.00006%) with access to frontier-grade systems internally. The external world has seen the preview. It looks like swarms of thousands of agents collaborating over weeks on software mega projects: minting zero days, running cyber attacks and defenses at machine speeds, discovering new science, advancing the frontier of mathematics. Things that would have taken top professionals in the industry years of work. Meanwhile, human review and comprehension are starting to fall behind. For example, people are still involved in the "archeology" of the OpenAI-HF incident from many months ago. Mathematicians may be poring over the 722 manuscripts on frontier mathematics for a while. The funnel is driven by a combination of factors: 1. The impact scales with ambition, problem size, and horizon. A question with a paragraph answer barely stresses the system. You need a reservoir of big, difficult problems that you really care about. This aspect drives the consumer / professional dimension of the funnel. 2. The jaggedness of the system (which I have written about a lot separately). Capability peaks in domains that are digital, verifiable and economically valuable. This is because LLM capability emerges from reinforcement learning on verifiable rewards on a curated environment mixture driven by revenue potential. This aspect primarily drives the area (e.g. math&code) dimension of the funnel. 3. Access. Free-tier, paid-tier, internal. So this is the weirdness of the moment. The general public has mostly not interacted with these systems. When they have, it looks like a derpy chatbot. The majority of professionals still see only a modest uplift. And a small sliver of professionals are experiencing the vertigo of the curve going vertical. And it is all happening at the same time.
Judging by my tl there is a growing gap in understanding of AI capability. The first issue I think is around recency and tier of use. I think a lot of people tried the free tier of ChatGPT somewhere last year and allowed it to inform their views on AI a little too much. This is a group of reactions laughing at various quirks of the models, hallucinations, etc. Yes I also saw the viral videos of OpenAI's Advanced Voice mode fumbling simple queries like "should I drive or walk to the carwash". The thing is that these free and old/deprecated models don't reflect the capability in the latest round of state of the art agentic models of this year, especially OpenAI Codex and Claude Code. But that brings me to the second issue. Even if people paid $200/month to use the state of the art models, a lot of the capabilities are relatively "peaky" in highly technical areas. Typical queries around search, writing, advice, etc. are *not* the domain that has made the most noticeable and dramatic strides in capability. Partly, this is due to the technical details of reinforcement learning and its use of verifiable rewards. But partly, it's also because these use cases are not sufficiently prioritized by the companies in their hillclimbing because they don't lead to as much $$$ value. The goldmines are elsewhere, and the focus comes along. So that brings me to the second group of people, who *both* 1) pay for and use the state of the art frontier agentic models (OpenAI Codex / Claude Code) and 2) do so professionally in technical domains like programming, math and research. This group of people is subject to the highest amount of "AI Psychosis" because the recent improvements in these domains as of this year have been nothing short of staggering. When you hand a computer terminal to one of these models, you can now watch them melt programming problems that you'd normally expect to take days/weeks of work. It's this second group of people that assigns a much greater gravity to the capabilities, their slope, and various cyber-related repercussions. TLDR the people in these two groups are speaking past each other. It really is simultaneously the case that OpenAI's free and I think slightly orphaned (?) "Advanced Voice Mode" will fumble the dumbest questions in your Instagram's reels and *at the same time*, OpenAI's highest-tier and paid Codex model will go off for 1 hour to coherently restructure an entire code base, or find and exploit vulnerabilities in computer systems. This part really works and has made dramatic strides because 2 properties: 1) these domains offer explicit reward functions that are verifiable meaning they are easily amenable to reinforcement learning training (e.g. unit tests passed yes or no, in contrast to writing, which is much harder to explicitly judge), but also 2) they are a lot more valuable in b2b settings, meaning that the biggest fraction of the team is focused on improving them. So here we are.
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LIGHT/MEDIUM/LARGE ARE NOT JUST NUMBERS LIGHT/MEDIUM/LARGE ARE NOT JUST NUMBERS LIGHT/MEDIUM/LARGE ARE NOT JUST NUMBERS Unit physique has implications here, meaning: The Gearochet does **not** care for small things. #indiegame #gamedev #RTS #DontLookUp
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I hate RTS games where unit size (eg. light/medium/heavy) is just an attribute, a number for a variable, multiplying or negating bonus damage. The obvious, physical dimension should actually be the important part. In Warworks, a Tank can actually shield or block projectiles.
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RTS = Remember Timed Schemes That's what all these "RTS"-games actually mean. If a strategy game has "meta" then its not strategy. Victory should be determined by strategic genius and gamesense, not by who remembers the step-by-step timed build order. #RTS #makeRTSgreatagain
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Increment Warworks retweeted
This is #FollowFriday! 📢 #indiedev #gamedev reply below and I will follow you! Gaming community! Like, repost and follow them! 😉 Everyone! Like and repost this post to help spread the word! ❤️
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Forward-Dashing Lancier-Mech incoming ⏩⏩⏩ The Eurekan factions feature superb, battle-proven machinery with different roles and strategic niches. And of course every good RTS game needs mechs. More to come, follow along! #indiegame #gamedevs #RTS
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Increment Warworks retweeted
3000 units sold! This core battalion of commanders is all I need to navigate the RTS world. I will use the money for a long term Art engagement with @2a3d and more original music from @phbarralis Special thanks to [redacted] who sent me a nice donation because he felt the game was underpriced. You're the best Mr. S.C.!! 🙏 1 day left at 20% discount. This week, the whole terrain system has been updated with more realistic cliffs. This is a great time to jump in, commanders!
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To the fellow fans of RTS: Has there ever been a RTS game, where the "S" is more important than the "RT"? Where strategic discernment is more important than timed meta build orders or game/combat sense superior to micro speed/APM? #RTS
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Sometimes you just need a 2-burst vapor blast steam assault tank to support your front line. #gamedev #indiegame #RTS
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Increment Warworks retweeted
I’ve been posting more indie games lately, and devs are already reaching out. I don’t charge for coverage. I just enjoy finding games and supporting the people making them. Making a game? Drop a gameplay clip or Steam link in the comments. I’d love to see it.
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