It was years since I made anything in @Blender for competiton and such, this weekends I worked on some small project for 3D modelling Jam #14 (Hosted by Kiri in @itchio). I got rusty for sure, since my Blade Runner work, but it still so much fun to join such events.
#blender #art #TheRing #HorrorMovies
While other plugins wait for approve, I work on smaller ones. I am generally just making a game - face an issue - come up with some solution - make a plugin from it - continue iwth the game. For example, this one extends your map with extra ground and mountains as one static mesh, to make it feel endless instead of a cut. It's like one click, and it works with your scene lights and everything.
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
Or this one, that finds hairline cracks that show the sky, z-fighting faces, pieces a few millimetres off the kit grid, doubled pieces, and walls that can leak light under Lumen
While other plugins wait for approve, I work on smaller ones. I am genrally just making a game - face an issue - come up with some solution - make a plugin from it - continue iwth the game. For example, this one extends your map with extra ground and mountains as one static mesh, to make it feel endless instead of a cut. It's like one click, and it works with your scene lights and everything.
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
There's a new version of this post
I can't believe I spend weeks making this plugin, and now this two scenes were made in a day. And I want to make so many scenes, and they require so little now!
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
Some more screenshots of my scenes, I'm trying to make my work super easy, this whole scene is just boxes and then my plugin applies the smart sheets
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
Some more screenshots of my scenes, I'm trying to make my work super easy, this whole scene is just boxes and then my plugin applies the smart sheets
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
Making a new unreal plugin to use sheets in smart way, so I can simply block out the scene and apply my sheets with right click.
#unrealengine #unreal #UE5 #gamedev #techart #indie #indiedevhour
I tried it, it's so broken: on launch it updated by installing an older version. After that, it said it will open browser to login, but it never did. I reinstalled and blocked access to update, it launched, it opened browser, I logged in: friends window is broken, store doesn't open, sending a feedback crashes it.
It was stupid of them to make this a competition. Just the fact that they load fast is a huge W for epic launcher, it was pain to launch. But they made it a competition. And now steam just made a joke from them. Again.
I mean, random win for Linux users!
Help us bring more awesome games to Linux
This is an open call to Linux distro maintainers and the wider Linux community, with a goal to work together and bring fair multiplayer gaming to Linux players.
We’re rebuilding our Linux anti-cheat into EAC Linux v2 so that Linux players can have a similar level of protection against cheaters as Windows users do.
We’ll pilot EAC Linux v2 with Fortnite first, with wider availability for game developers once we’ve validated its effectiveness.
Learn more and get in touch:
onlineservices.epicgames.com…
Blender users can try blender geonodes embedded instead 😉😏
Build game worlds that evolve with your ideas. Project Titan EVO brings Houdini 22’s procedural workflows together in a complete, playable Unreal environment. Learn to create game-ready assets, materials, characters, and effects with reusable systems that speed up iteration and make complex scenes easier to update.
Explore the tools, follow the tutorials, and dive into the project files to see how it all comes together. From procedural modeling and Copernicus to APEX and SideFX Labs, discover how to turn individual assets into flexible building blocks for your own game worlds.
sidefx.com/titan-evo/
Project Lead: Simon Verstraete. Art Lead: Lea Kronenberger. VFX Artist: Kornelia Borycka. Tech Artist: Marn Schokker. Scene Assembly: Naomi Adriaens.
#sidefxhoudini #unrealengine #procedural #gamedev #techart




























