am i the anomoly??
the majority of my usage is with deepseek v4.1 flash where i basically use the more intelligent models to use it as the preferred sub agent for mindless tasks and the api price is 0.1% of claude
also @t3dotcodes doesn't support my @Zai_org sub
3 months ago, this post would have gotten me dozens of death threats, hundreds of replies telling me I’m stupid, and at least 3 qts that ratio me.
This time? Crickets.
Fun fact: open weight models make up less than 0.5% of T3 Code traffic.
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did claude just go back to back on all other labs??
opus 5.5 was already the best model, now fable 5.2 is even better
i need a response from the chinese labs
Introducing Claude Fable 5.2 and Claude Mythos 5.2, designed to tackle the most daunting technical challenges.
They’re capable collaborators on ambitious projects in many fields, and show improvements in areas like coding, reasoning, and vision.
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we live in the future
Dear Claude: you are being held back by human-centric graphics APIs.
I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics.
The core API fits in ~2,500 tokens.
Vork is:
• 2x more token-efficient vs Blender, Unreal Engine, Houdini
• Up to 24x faster rendering times
• Rust and Slang based engine, runs on GPU via Metal/Vulkan
Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)
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Ifi retweeted
Dear Claude: you are being held back by human-centric graphics APIs.
I've built a 3D and VFX engine where agents can write their own shaders, materials, cameras, physics.
The core API fits in ~2,500 tokens.
Vork is:
• 2x more token-efficient vs Blender, Unreal Engine, Houdini
• Up to 24x faster rendering times
• Rust and Slang based engine, runs on GPU via Metal/Vulkan
Below is a simulation of 1 million birds - each with unique trajectories - rendered in 97 sec on one NVIDIA L4 GPU (Blender EEVEE: 31 minutes)





