
Official Twitter of Autotip Mod for @HypixelNetwork | Developed by @Semx11, created by @2_P_I, hosted by @Sk1er_
Hypixel Network
Joined December 2016
- Tweets341
- Following4
- Followers1.2K
- Likes199
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Hi! This is the official twitter for autotip.pro. This account's purpose is to provide fast support and news. Feel free to DM!
Has anyone had issues with Autotip in the last month? Reviewing some data and it seems might not be working for some users
Hypixel Autotip retweeted
We'll be updating @HypixelAutotip for 1.16./1.17 soon
We get 25k concurrent nowadays. What started out as something small has become a staple in Hypixel
New record! We hit a total of 500 concurrent users! Thanks @Sk1er_ for fixing the reset to accurately measure it
Hypixel Autotip retweeted
Autotip 3.0.1 release is now live
autotip.pro/download
Hypixel Autotip retweeted
Authentication on @HypixelAutotip and @Sk1erLLC mods is currently down due Minecraft sessions being down. Sorry for the inconvenience.
Hypixel Autotip retweeted
For a period of up to 3 hours staring at 8am EST Wednesday, all @sk1erllc and @HypixelAutotip services will be offline as we perform the first phase of a server migration.
Last week we published a version of AutoTip that includes ModCore from @Sk1erLLC. This is available on our download page: AutoTip.pro/download
Fixed stats. More coins and experience. No more bugs.
Autotip 3.0 is here.
Download now:
autotip.pro/download
Details on the forums:
hypixel.net/threads/1886099/
Hypixel Autotip retweeted
100 spots for beta testing for now. Please only use the invite if you can actually beta test right now (or in the next few hours). discord.gg/hcTRJB
Hypixel Autotip retweeted
5 hours of tipping with Autotip 3.0, only showing rewards from sending tips. Rewards from receiving tips are broken because the stats aren't in a 'hover message' so the mod can't parse it.
Autotip 3.0 beta test tomorrow if everything goes well :)
Feel free to ask any questions!
Progress is being made toward Autotip 3.0 by @Semx11. A few unexpected delays were caused by a logic error in the server code. This error has been corrected. We are hoping to have the release done shortly.




