
We make games! Now working on Never's End, coming to PS5 and PC ⚔️ Creators of @inversusgame | Wishlist Now ⤵️
Salem, MA
Joined June 2015
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We want Never’s End to feel alive, and that means giving its people the means to survive. 🍞
Reclaiming the Mill restores a vital food source for villagers while providing your party with fresh bread and better rest at Taverns.
Never's End features a unique art style and aesthetic that contrasts sharply with the dark story and worldbuilding in the game. 🪦
In this "behind the scenes" video, Ryan, Creative Director, explains how we blend the cute visuals with deep game mechanics and playstyles.
We're building Never’s End as a dark fantasy world where survival is never guaranteed. Made of living silver, the immortal Acolyte rises again and again to face the horrors consuming a world ravaged by the Never.
In a world consumed by the Never, death is just another opportunity. ☠️
Possess villagers, wield the battlefield itself, and sacrifice whoever you must to push deeper into a dying world for the sake of those who remain.
We're in the #UnmistakableFestival!
Ryan, the creative director for Never's End, gives a behind-the-scenes look at how we present 3D character models as 2D sprites.
Tune in for the full segment around 10AM PST or 2 hours into the replay: twitch.tv/unmistakablefest
We added a feature to our indie turn-based tactics game where your companion cat/backpack can cook your food.
Could we have made this mechanic more normal?
Probably.
But then we wouldn’t get to make the cat cook spider meat.
Foraging for mushrooms is dangerous in reality, but in Never's End, mushrooms provide on-the-fly Stamina and Time recovery without the risk.
🍄 Forage what you can to ensure you're ready to tackle your next fight!
If you’re going to build your strategy around iron, you might as well get your money’s worth.
⛏️ Reclaim the Mining Camp, toughen your gear, and grab some Miners to put their Evasion buffs to good use!