Game Design Specialist @HypeHypeGameApp - Ex Homa / Ex Founder RisingHigh

Joined April 2024
Kevin Wolstenholme retweeted
Check out this in-depth, 5(!) part video series where I go over the new spline editor and spline runtime features in the HypeHype app! Create smooth paths on desktop, web, and mobile youtube.com/playlist?list=PL…
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Happy New Year 2025 to all our @HypeHypeGameApp creators!!! 🎄📷🥂 #gamedev #mobilegamedev #mobilegames
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Kevin Wolstenholme retweeted
My latest game 'Hoops with Friends' Won 1st Place and Creator's Choice Award in the Play Together Jam! Thank you to everyone who voted! @HypeHypeGameApp
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What a way to start the New Year 👏 @HypeHypeInc Hello... 🇧🇾 #Belarus 🇧🇷 #Brazil 🇨🇦 #Canada 🇫🇮#Finland 🇫🇷 #France 🇬🇭 #Ghana 🇰🇪 #Kenya 🇳🇬 #Nigeria 🇵🇭 #Philippines 🇵🇱 #Poland 🇹🇷 #Turkey 🇺🇦 #Ukraine 🇻🇳 #Vietnam Let's Go 2025 🫵 #gamedev #mobilegames
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Kevin Wolstenholme retweeted
Beyond Metrics: #GameDev isn't just numbers. Sometimes we need to return to fundamentals, see our craft through fresh eyes. Shoutout to @HypeKevinW from @HypeHypeInc - his tutorials beautifully bridge product approach with game design roots. youtube.com/watch?v=yHFNVOJ1…
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swimwithdog is officially going social! 🚀 As I kick off this channel and other social media platforms, here’s what I’ve achieved so far in 2024: 🎮 11 published games on HypeHype (xitter.cf/HypeHypeGameApp) 💰 $23,000 earned on HypeHype 🎁 A gifted iPad Air 2024 with Magic Keyboard and Apple Pencil from the HypeHype team for being one of their top developers 🛠 Tons of hands-on experience on the platform 🔍 Countless tested ideas and projects (some of which remain unpublished) 💡 A clear understanding of what works on HypeHype to make projects successful 2024 has already been packed with insights and experiences, and I’m excited to share them with you over the coming months. In the next posts, I’ll tell you more about who I am, how I got into HypeHype, my daily life, future plans, and much more. Your support means the world! Drop a comment, follow along, and let’s connect on other platforms: 🔗LinkedIn: linkedin.com/in/swimwithdog/ 🔗 Telegram (EN): t.me/swimwithdoghh_en 🔗 Telegram (RU): t.me/swimwithdoghh Let’s build something amazing together! 🐾✨ #HypeHype #Roblox #RobloxKiller #swimwithdog #UGC #Fornite #UEFN #gamedev #games
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Banana Bazooka = Banooka, obviously 🍌💣 #gamedev #hypehype
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Kevin Wolstenholme retweeted
Roblox + TikTok = HypeHype Make money by making games for the brand new platform for games. 👉 (thread) #gamedev #indiedev #hypehype
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Kevin Wolstenholme retweeted
HypeHype new renderer in motion. This is captured on Mac, but is using mid tier mobile phone settings. Shadow maps and SSAO will look better on high end phones and PC/Mac once we add 3 tier gfx settings.
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Kevin Wolstenholme retweeted
HypeHype says that some player-made games are “on par with standalone app store mobile games made with Unity and other PC tools”
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This week in My Theme Park: - Continue where you left at (aka progress saving) - See and talk with other players live - Bunch of bug fixes and improvements I think we need new rides and other buildings! #screenshotsaturday
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Kevin Wolstenholme retweeted
Every game I've developed has been inspired by an existing game(s). For Badland it was Limbo, for Rumble Stars it was Clash Royale. This time it is this classic from 90s childhood: Theme Park. Thread 🧵
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