
Creator of HydroGecko. I do video essays/ reviews on Nintendo (Zelda, Metroid), horror, movies, shows, etc. Official account Second Account: @PyroGeck0
Joined November 2021
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I finally played StarFox on Switch 2 after being busy and playing 64, and it is a very faithful remake of 64, with some caveats. The levels are designed exactly like the original are and they are visually beautiful. The controls are good, and the music is a good upgrade of the original.
I still do not like the voice acting and writing of the dialogue and I still think it’s pretty bad especially during the missions. During briefings they are alright, but that’s because it’s moreso planning than something full on emotional. I also had some issues with Andross that I think should be fixed up a bit, and the visuals for him during the first phase are more boring than the original. Otherwise, he’s fine and works as good as before.
I need to play more of the game, but I overall had a good time. Definitely prefer 64 because I’m a bit biased and I prefer the characterization of the crew in that game, but I’d definitely recommend checking it out if you want a more visually stunning version of StarFox 64, I’d give it an 8.5-9/10.
Hydro retweeted
Sometimes I forget about how Scott Cawthon and Emma Tammi decided to release one of the worst videogame movies ever made and though the fans would eat it up
Hydro retweeted
No one had a problem with Sam becoming Cap at the beginning.
Then he starred in an awful, hateful show where he rejected the shield and even said it should be destroyed before sympathizing with terrorists.
Then he starred in one of the worst marvel movies ever made all while losing all semblance of the character he had.
No one cares about him as Cap now.
Marvel failed with him.
He only stays in the role because of people like you who would cry racism if Marvel ever moved on.
No one hated Sam Wilson when he was Falcon. He was the voice of reason, honest, and stuck to his morals. He was a true hero that should have been allowed to grow in his mantle.
If you want the truth, the writers turned him into a completely jackass after Steve gave him the shield. First he tried dumping it on the Smithsonian, then was a jerk to Bucky who was going throw an adjustment period and lost his only friend, then treated John like a villain despite it being obvious John had serious PTSD issues and Sam use to council former military personal who dealt with it, then there was the lecture how terrorist had ever right to kill innocent people, and now he is mad Bucky has a Avenger team so he is suing.
Personally, I like who Sam was when he was Falcon better.
Twilight Princess had a beautiful character-driven story focused on both Link and Midna, characters who both develop more as the game continues forward, with the message of finding hope in darkness, prejudice, as well as some themes of grief, loss, emotional devastation, or finding a purpose.
Majora’s Mask tells a great story with the theme of grief, loss, mortality, importance of how we spend time, and the importance of human connection even when the inevitable of death is around the corner.
These are both games that especially resonate with me as someone who has delt with grief, prejudice because of my disability, and lack of purpose. There are so many more great ones that I also love but may resonate more with so many other people, which is kind of something both BOTW and TOTK lack because the story is optional, locked behind cutscenes that have nothing to do with your progression through the game, etc.
It’s not that those games don’t have any story or overlaying message at all, it’s the fact that they are presented and executed in a way that’s too loose to the point where it’s completely optional, and ironically that’s kind of one of my main problems with both of those games: they focus so hard on being non-linear and open that almost everything is optional and the story barely has any presence within the actual game (especially in TOTK). So yes, Zelda is capable of telling great stories, idk why we are pretending like they don’t.
Hydro retweeted
Really not a fan of the mindset that BotW "finally shook things up" because nearly EVERY Zelda game shook something up in some way.
To say that all the games listed here were so similar they needed a massive shake up or something g really bothers me.
Real ironic coming from the guy who falsely accused me of being apart of a hate mob because I didn’t like Metroid Prime 4 and it’s incredibly disappointing to see you still doing this sad shit, thinking in black and white rather than having nuance.
Reece, people are allowed to have their own opinions, samething with you. No one’s denying the fact that most game franchises evolve and that isn’t the problem people like me or others have with BOTW or TOTK. The problem is that in execution, those games went way too far into open world and non-linearity to the point where everything is incredibly loose, most objectives feel optional (because they technically are), the dungeons and even most shrines are incredibly weak in comparison to those older games, and the story is optional, basic, and barely progresses the game forward or develops Link as a character.
I’m not saying we should fully go back to the 3D formula or that the new games are bad, but I am saying that there should be better balance between the two. Two things can be true at once: just because something needed to evolve and the older formula felt stale doesn’t make the new formula a perfect or good evolution of the former.
You are an interviewer and podcaster, you seriously cannot be saying stuff like this in a way that undermines people’s issues by flattening them into something more nuanced than how you are interpreting it, it’s dangerous. I hope you actually consider the nuance in why people don’t like this, because acting as pretentious as you are doesn’t help in the long run. Get your shit together
There are certain fans of game franchises that have a misplaced sense of self-righteousness, Zelda fans are a perfect example.
There are a number of fans who think of themselves as appointed arbiters and get to dictate what is or isn't considered "Zelda".
I remember a time after Skyward Sword's release when Zelda fans were complaining that Zelda was stale and needed to evolve and be more like Skyrim.
BOTW comes out and changed a lot of the typical Zelda conventions for the better of the franchise and made Zelda more popular than ever and now you have Zelda purists bitching that BOTW & TOTK "ruined Zelda" and they aren't "real Zelda games".
All I can say is shut up.
Every franchise needs to evolve and can't stay the same forever, why do fans just want to essentially play the OOT Model (which is actually the LTTP Model) over and over, when devs don't take risks you end up with more of the same scenarios like Metroid Prime 4 which I don't want.
Juice, how the hell is this guy having a victim complex? He was just providing his opinion, and to be completely honest, he isn’t even wrong. BOTW and TOTK are good games, but they lean too far into open-world to the point where almost everything feels optional and loose. Both the dungeons and actual stories are complete downgrades in comparison to every previous 3D and even 2D Zelda game because the puzzles just boil down to “activate 5 things” with some very minor stuff here and there, while the story is mostly locked behind optional tears / light and don’t actually progress the game itself further, Link doesn’t even have an actual presence in most of TOTK too.
I’m not saying this as if it’s objective, but it’s a completely understandable reason for why some people don’t like them as much (or even hate) those games. Stop policing other people for having the slightest negative opinion toward Nintendo, it’s incredibly sad.
I do agree that he shouldn’t disregard Skyward Sword but I also don’t disagree with the fact that while yes, BOTW and TOTK do break up the formula and stop being heavily linear to do something new, I believe that they steer way too far into that other direction to the point where it doesn’t 100% represent Zelda anymore, and it doesn’t help that both the story and dungeons are easily some of the most simple, weak, and disappointing aspects in recent Zelda games.























