O Brawlhalla estĂĄ morrendo aos poucos, e isso era totalmente previsĂvel.
Eu avisei em 2024 que esse jogo iria morrer por causa do update dos cĂłdigos. Na Ă©poca, muita gente me chamou de louco. No fim, aconteceu exatamente o que eu previ: pro players saindo do jogo e criadores de conteĂșdo migrando para outros games.
Eles jĂĄ tinham 90% do bolo, mas foram gananciosos e quiseram o bolo inteiro. No final, com essa atitude, o bolo inteiro acabou apodrecendo.
Os cĂłdigos sustentavam grande parte da comunidade. AtravĂ©s deles aconteciam patrocĂnios, giveaways, eventos e diversas outras iniciativas. Esses cĂłdigos atraĂam novos jogadores e, consequentemente, esses novos players acabavam gastando algo dentro do jogo. Era um mecanismo que girava de forma contĂnua.
Na prĂĄtica, o Brawlhalla quase nĂŁo precisava gastar com marketing, porque a prĂłpria comunidade fazia esse trabalho.
A prĂłpria HowStore, por exemplo, investia todos os meses em patrocĂnios dentro da comunidade. Chegamos a patrocinar criadores de conteĂșdo com milhĂ”es de inscritos que sequer jogavam Brawlhalla, e mesmo assim conseguimos atrair muitos jogadores novos para o jogo.
Outro ponto importante Ă© que Brawlhalla nunca foi um jogo realmente rentĂĄvel para criadores de conteĂșdo. O que mantinha muitos criadores produzindo vĂdeos e fazendo lives eram justamente as donates e os patrocĂnios ligados Ă comunidade, muitas vezes envolvendo cĂłdigos, eventos e giveaways.
Quando veio o update dos códigos, no começo muita gente achou que não daria em nada. Mas isso acabou virando um verdadeiro efeito dominó.
- Sem cĂłdigos, nĂŁo havia mais sorteios, eventos, trades e giveaways.
- Sem isso, nĂŁo havia motivo para um viewer assistir Ă live de um streamer.
- Sem views, nĂŁo hĂĄ visibilidade.
- Sem visibilidade, nĂŁo chegam novos jogadores.
Sem novos jogadores, nĂŁo entra dinheiro para a BMG.
Os sinais de que a BMG estĂĄ com problemas sĂŁo claros, principalmente pela forma cada vez mais predatĂłria de monetizar o jogo.
Itens que antes eram gratuitos passaram a ser vendidos na loja.
- Os cĂłdigos foram removidos.
-Os preços aumentaram.
- AtĂ© cores que antes eram distribuĂdas gratuitamente agora estĂŁo sendo vendidas.
- Crossovers duplicaram de preço.
Além disso, houve cortes no dinheiro das prize pools dos torneios e outras decisÔes que mostram claramente a mudança de postura da empresa.
No fim das contas, vocĂȘ nunca viu anĂșncios de Brawlhalla no YouTube ou no Instagram.
O crescimento do jogo sempre foi totalmente orgĂąnico, impulsionado pelos criadores de conteĂșdo.
Eles tinham, basicamente, uma mĂĄquina de marketing gratuita e extremamente eficiente nas mĂŁos.
E estão destruindo tudo isso aos poucos por pura ganùncia e decisÔes teimosas da liderança.
đșđž - The prize pool dropped by half, I told you guys...â
đ§đ· - A prize pool caiu pela metade, eu avisei... â
Sign up for the Midseason Championship!
brawlhalla.com/midseason
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O que aconteceu foi que a BMG aumentou o preço dos Mammoth Coins, tanto no site da Ubisoft quanto na Steam. Isso foi uma mudança deles mesmos.
AlĂ©m disso, eles nĂŁo capricham mais nas skins de 300 Mammoth Coins. Agora, para eles, skins com animaçÔes sĂł a partir de 900 Mammoth Coins ou mais, as famosas skins mĂticas.
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Replying to @Akkashi3 @BuxasSaikii
Sou uma mĂĄquina. Nem ia fazer esse post sobre o Brawl, porque afinal jĂĄ toquei nessa tecla vĂĄrias vezes em live. Mas fico triste em saber que um jogo que eu jogava em 2018 age assim com os criadores. Meu propĂłsito nĂŁo foi falar âah, os cĂłdigos tĂȘm que voltarâ. O intuito do post foi mostrar como isso impactou a regiĂŁo da SA e como a BMG poderia ter feito para melhorar a situação para os criadores, implementando, por exemplo, um cĂłdigo de criador igual o Fortnite faz.
PorĂ©m, vocĂȘs nĂŁo leem a parte em que eu falo no que melhorar. VocĂȘs associam: uma loja que vende cĂłdigos falando de Brawl, logo Ă© invĂĄlido.
Eu ajudei a manter essa comunidade viva. Doei para vĂĄrios criadores de conteĂșdo, ajudei na compra de computadores para melhorar a qualidade de vĂdeo desses criadores. Mas isso vocĂȘs nĂŁo veem. Afinal, para vocĂȘs a BMG Ă© perfeita, o sistema atual de parceiros deles Ă© Ăłtimo. Com certeza ser parceiro do Brawlhalla para ganhar skin de lançamento Ă© melhor do que pagar as contas.
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Replying to @BuxasSaikii
Ă sĂł o faturamento mensal em um marketplace que operamos, nao e nada relacionado ao brawlhalla mais.
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Replying to @BuxasSaikii
đȘ đđđđđđ pior que a imagem ficou boa
Leia o texto com atenção que vocĂȘ vai entender o que estou falando. O problema nĂŁo sĂŁo os cĂłdigos, eles podem acabar completamente que eu nem ligo. Afinal, a loja nĂŁo Ă© mais focada em Brawlhalla e estamos faturando atĂ© mais que antigamente, entĂŁo nĂŁo Ă© uma questĂŁo de dinheiro.
O fato Ă© que, apĂłs essas mudanças, a nossa regiĂŁo sofreu uma queda forte. Brawlhalla nĂŁo paga as contas. Eu ainda sugeri uma alternativa, que seria implementar um cĂłdigo de criador, no estilo Fortnite, porĂ©m parece que vocĂȘs ignoram soluçÔes.
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Replying to @TheBrawlCentral
Here in Brazil we treated game codes like any other product. But I noticed that in other regions selling codes is almost seen like selling drugs. However, the reality is that if BMG had provided proper support and financial help, there wouldnât have been so much promotion code selling in the first place.
In Brazil, for example, the community only stayed active because of code stores. I was one of them. I saw content creators who really wanted a partnership with the game, and I even supported many of them.
But over time I realized they never really cared about content creators.
When the codes ended, about 90% of Brazilian content creators quit and moved to other games. The few that remained are slowly moving to other games as well. Itâs sad to see a region that used to be tier S in Brawlhalla end up like this.
A simple update like a creator code system, similar to Fortnite, would help the community a lot. But it seems like BMG simply doesnât care. The only thing they care about is whether thereâs a new video of Pavelski playing scythe.
And their partnership program right now is complete garbage. Free skins on launch day donât pay your bills or put food on the table, BMG.
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Replying to @VecinaAs
This is an important point. Brawlhalla in Brazil has never really paid off for content creators. Many of them had to hope they would reach the $100 YouTube payout threshold just to withdraw their earnings.
Those code stores helped support the community for a long time. I donât mind if the codes end, but for them to end there needs to be at least some support pillar from BMG. Even something like a creator code system like Fortnite has, so creators can have some kind of financial support to keep going.
The current Brawlhalla partnership program is terrible. A free launch skin doesnât pay the bills, Mr. BMG.
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Most people gave me hate for telling the truth about whatâs happening in our region.
If you think the game is doing well, just pay attention to these points:
Mythic skins becoming extremely expensive
Tournament prize pools getting smaller and smaller
Crossovers increasing in price
Crossovers being removed from the store due to unpaid licensing rights
Have you ever seen a Brawlhalla ad on YouTube, Twitch, or anywhere similar? Because I see ads every day for Valorant, LoL, even mobile games Iâve never heard of, but Iâve never seen one for Brawlhalla. They never invest in the game.
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Replying to @lyracBH
Thatâs the point that few people see. Iâm glad you noticed it. The problem isnât the codes, they can end and that wouldnât be an issue. But for them to end, there should have been a support pillar from BMG for the creators who depended on those stores.
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Replying to @tropicaliaSSB
Meu sonho era ver o smash ser acessivel ao publico, provavalmente o brawlhalla iria morrer completamente se o smash fosse f2p.
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Replying to @TheBrawlCentral
I donât know how the situation is in Australia, since I donât have any friends there. Have you felt the game decline over time?
In my post, the only comments giving me hate are from people in the United States and Europe. Only Brazilians and some other regions actually understood what I meant.
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Replying to @vSinsBH
Youâre looking only at surface level numbers. Player count alone doesnât tell the full story about the health of a game.
What actually keeps a scene alive is community growth, incentives for creators, and regional support. And thatâs exactly where BMG has been failing.
Twitch Drops only exist now because BMG is being paid by Twitch to run them, and on top of that, 99% of the time theyâre only on the official channel.
In Brazil I saw dozens of creators with large audiences abandon the game because there was no support, no partnerships, and no incentives to keep investing their time into Brawlhalla.
You still havenât noticed it in your region. For you the game always looks the same, but if you pay attention to the signs, they show that the financial health of the game isnât good.
In Fortnite, for example, when a content creator doesnât make enough money from YouTube, they still earn from their creator code, since a percentage of skin sales goes to them.
When creators leave, visibility drops. When visibility drops, new players stop coming in. Thatâs the domino effect people keep ignoring.
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Replying to @vSinsBH
But sure, relax, the game is doing great. Just ignore the part where the player base is declining, content creators have no financial incentive to keep producing content, BMG has no money and is removing crossovers from the store because they canât pay the licensing rights.
Other than that, the game is doing great. đ»
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Replying to @Spaceatronix
If you think the game should stay like this, then keep making content about your favorite game. Believe everything BMG says and watch the gameâs viewership slowly decline, and then ask yourself, âWhy is this happening? Why isnât BMG doing anything?â
A simple update could have changed everything. Just adding one thing: a creator code system. That would keep the community alive and incentivize content creators, just like Fortnite does.
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Replying to @Spaceatronix
This only proves that youâre an idiot. You didnât care about the arguments, you only cared about the translation. Iâm Brazilian, not from the United States.
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Replying to @vSinsBH
You didnât read the text. The post isnât talking about Brawlhalla in general. Your region wasnât affected, since you walk hand in hand with BMG.
Iâm talking about the Brazilian region, a region that won everything and was treated like trash by BMG just for being Brazilian.
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Replying to @TheBrawlCentral
This post went beyond my region. My post was originally meant only for the Brazilian region, but it ended up reaching other regions.
Understand that your region didnât feel the difference because BMG has always supported you. Influencers with 2,000 subscribers getting Brawlhalla partnerships and things like that.
What happened is that I saw dozens of channels in Brazil with large audiences simply give up on the game. I saw channels with 100,000 subscribers being completely ignored by BMG just for being Brazilian.
Itâs sad to see how a region that used to win everything ended up like this. Today Brawlhalla in Brazil is basically dead. Out of dozens of influencers, only one is still making content about the game.
Itâs also sad to see the game becoming more and more niche. At some point it may become so niche that itâs no longer profitable for Ubisoft. Thatâs where the real problem is. The predatory monetization the game has adopted and the reduction of prize pools are already serious warning signs.





