Real-time strategy game with giant land and space battles, inspired by Empire at War and Total War. Join the discord: https://xitter.cf/t.co/l4s1mb0NQY

Joined August 2017
#Niagara in #UnrealEngine keeps constantly improving, allowing more sophisticated systems to be created. I wrote a brief example how it can be used to make FFT ocean surface simulation. dev.epicgames.com/community/…
14
184
11
966
88,456
HŌRU retweeted
SpearNode: a node based shader editor for SHADERed that supports debugging, exporting to @unity3d Shader Graph, GLSL, HLSL & SPIR-V, creating custom node libraries, and many more! Read more: shadered.org/blog?id=10 #Unity #glsl #shader #screenshotsaturday #gamedev
7
56
2
202
Proud to present the Game UI Database! A whopping 11569 screenshots, 325 games, and filterable by screen type, genre, art style, control scheme, layout, patterns, textures and more! ENJOY! gameuidatabase.com #gameui #uidesign #gamedev #uiux
133
1,748
350
5,505
Replying to @IndieBandits
Definitely check these out. 😎👌 @mars2000game @RtsDimon @LiquidationGame @MortalOnline @HoruGame @serfsgame @TheWayOfWrath
4
2
8
just finished making this all-in-one cloud painter😈 #UE4 #gamedev #techart #vfx #realtimevfx
160
3,683
158
20,676
The Impostor Baking Plugin is finally ready for people to try out! Just in time for #GDC2018. This is the same system used in @FortniteGame. Working towards making it an official @UnrealEngine feature. Hoping to see people's tests youtu.be/hOMjp6H10Mg shaderbits.com/blog/octahedr…
21
66
4
215
Here's how impostors look from a skydiver's view up until the final pop at the end to 3d geometry. @FortniteGame #FNBR
14
59
2
413
3D JumpFlooding for mesh distance fields, marching the gradient and distance and extracting a skeleton shape #gamedev
8
23
94