Developing VR games, mods and tools.

France
Joined April 2021
Unexpectedly satisfying stress test of my physic based game prototype - up to 200K physic driven enemies Full video in better quality here : youtube.com/watch?v=MNwSmcHp…
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Meet @Holyd_h, the developer behind @IAmYourBeastVR. Tomorrow, you finally get to experience it for yourself on SteamVR. Until then, a wishlist goes a long way: store.steampowered.com/app/3…
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Holydh retweeted
Revenge thriller I Am Your Beast VR from Flat2VR Spark hits PC VR on September 17. Details here: uploadvr.com/revenge-thrille…
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I just released my UEVR Plugin for San Andreas Definitive Edition in full first person VR with 6DOF motion controls. Enjoy ! Available here : nexusmods.com/grandtheftauto… Full source code : github.com/Holydh/UEVR_GTASA…
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Unexpected Looney Tunes material in my S&Box GameJam entry - Arcane Wrath #GameJam #Sbox #indiegame #IndieDevs
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Matrix inspired game progress : Still 30k enemies swarms - Rocket launcher - Volumetric fog and visuals overhaul. Unity DOTS still going strong. 4k footage : youtube.com/watch?v=ZIMryrji… #indiedev #gamedev #indiegame
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@At0mium_ Merci pour ta fièvre contagieuse du gamedev alimentée depuis l'époque jvc <3 Mais dis moi c'est par où les médocs pour calmer cette obsession maintenant ?😂
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Optimization master level self granted😎 Stable smooth 90 fps in VR for 20k physic enemies, their 60K mecanic squid tentacles, up to 40k floating physic collectibles. 🥳Oddly relaxing visually. Video in better quality : youtube.com/watch?v=-DnwGWsp…
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Following previous post, build performance allows to crank the numbers up so here's some smoothly colliding swarms composed of 40K dynamic physic bodies. #UnityDOTS #ECS #Indiedevs #indiegame #gamedev
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In slightly better quality here : youtube.com/watch?v=MsBZ209y…
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Back again with some optimizations : I think I found ECS physics' secret sauce. 20 000 physic entities - 130fps in editor (previously 90) #UnityDOTS #ECS #indiegame #gamedev
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Enemies movements synchronised with music + boid global behavior improved and optimised for smoother movements. #unity3d #UnityDOTS #indiedev #gamedev
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Still pushing Unity Dots Physic limits. 25k physic driven enemies + more than 50k physic collectibles + VFX graphs & Shader graphs = absolute chaos ! I should decrease these numbers a bit for VR to keep a stable 90fps w/o asw but looks like I could increase it for flatscreen. \o/
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WIP - Unity DOTS - Matrix inspired massive VR shooter experience - Thousands of enemies driven by physic.
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Gaussian Splatting in VR, all code written by me from scratch on DX12 + OpenVR. 2x2016x2240 res, no clever multi-view stuff yet so just running the whole render pipeline once per eye. Left the frame timer on so you can see I've been truthful about my perf :D
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The scale and creepy/comfy ratio of this room is way too good. #portal2 #VR
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The scale, visuals and atmosphere of this game completely hits different in VR. Breathtaking material. Congrats Gistix for your amazing work ! github.com/Gistix/portal2vr
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Just.. way too satisfying to watch. Can't get enough of it. 20 000 physic entities powered by Unity DOTS. Running in editor.
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Target locked
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