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Unexpectedly satisfying stress test of my physic based game prototype - up to 200K physic driven enemies
Full video in better quality here : youtube.com/watch?v=MNwSmcHp…
Holydh retweeted
Meet @Holyd_h, the developer behind @IAmYourBeastVR.
Tomorrow, you finally get to experience it for yourself on SteamVR.
Until then, a wishlist goes a long way: store.steampowered.com/app/3…
Revenge thriller I Am Your Beast VR from Flat2VR Spark hits PC VR on September 17.
Details here: uploadvr.com/revenge-thrille…
I just released my UEVR Plugin for San Andreas Definitive Edition in full first person VR with 6DOF motion controls. Enjoy !
Available here : nexusmods.com/grandtheftauto…
Full source code : github.com/Holydh/UEVR_GTASA…
Unexpected Looney Tunes material in my S&Box GameJam entry - Arcane Wrath
#GameJam #Sbox #indiegame #IndieDevs
Matrix inspired game progress : Still 30k enemies swarms - Rocket launcher - Volumetric fog and visuals overhaul. Unity DOTS still going strong. 4k footage : youtube.com/watch?v=ZIMryrji…
#indiedev #gamedev #indiegame
@At0mium_ Merci pour ta fièvre contagieuse du gamedev alimentée depuis l'époque jvc <3 Mais dis moi c'est par où les médocs pour calmer cette obsession maintenant ?😂
Optimization master level self granted😎
Stable smooth 90 fps in VR for 20k physic enemies, their 60K mecanic squid tentacles, up to 40k floating physic collectibles. 🥳Oddly relaxing visually.
Video in better quality : youtube.com/watch?v=-DnwGWsp…
Following previous post, build performance allows to crank the numbers up so here's some smoothly colliding swarms composed of 40K dynamic physic bodies.
#UnityDOTS #ECS #Indiedevs #indiegame #gamedev
Back again with some optimizations : I think I found ECS physics' secret sauce.
20 000 physic entities - 130fps in editor (previously 90)
#UnityDOTS #ECS #indiegame #gamedev
Enemies movements synchronised with music + boid global behavior improved and optimised for smoother movements.
#unity3d #UnityDOTS #indiedev #gamedev
Still pushing Unity Dots Physic limits. 25k physic driven enemies + more than 50k physic collectibles + VFX graphs & Shader graphs = absolute chaos !
I should decrease these numbers a bit for VR to keep a stable 90fps w/o asw but looks like I could increase it for flatscreen. \o/
WIP - Unity DOTS - Matrix inspired massive VR shooter experience - Thousands of enemies driven by physic.
Holydh retweeted
Gaussian Splatting in VR, all code written by me from scratch on DX12 + OpenVR.
2x2016x2240 res, no clever multi-view stuff yet so just running the whole render pipeline once per eye. Left the frame timer on so you can see I've been truthful about my perf :D
The scale, visuals and atmosphere of this game completely hits different in VR. Breathtaking material. Congrats Gistix for your amazing work !
github.com/Gistix/portal2vr
Just.. way too satisfying to watch. Can't get enough of it.
20 000 physic entities powered by Unity DOTS. Running in editor.







