HeyVictor retweeted
After years of working on Fat Goblins, I can finally properly announce it:
Fat Goblins releases November 12th!!!
It’s surreal to finally have a date. Thank you to everyone who’s played, backed, shared, or followed the game along the way.
See you in 16v16 on November 12th!
HeyVictor retweeted
reminder that one of the blessings of modern fg is that you can basically play w/e since everything has good net code
there is no game that will save the community. play something you enjoy and don't force yourself to do stuff you don't wanna do
HeyVictor retweeted
Glad to know that my job is secured at least for the foreseeable future.
it may soon be cheaper to rebuild/clone games than to buy them at the store...
it cost about $10 of compute each to knock off Super Smash Bros, as well as mario kart and a few others
built with Astra ofc
this isn't full game quality and no online vs. mode or all the maps, but we're also just getting started.
wonder how this impacts gaming companies since indie devs will be able to compete much easier, and it all comes down to execution
HeyVictor retweeted
DK 🎵
DONKEY KONG! 🎵
Help Donkey Kong rescue his friends, reclaim the Golden Banana, and save his homeland in Donkey Kong 64, coming to the Nintendo 64 – Nintendo Classics app on Jun 4 for #NintendoSwitchOnline + Expansion Pack members!
HeyVictor retweeted
Want to play Punch Upon a Time? Reply and tag 2 friends you'd want to squad up with! There may or may not be a giveaway planned on my twitch stream next week!
If you are a streamer you'll get a 2x chance of winning!
HeyVictor retweeted
🎥 Fat Goblins Official Trailer #TrailerTuesday
Made solo in a custom engine from scratch.
Work with teammates in unique ways in chaotic 16v16 castle battles. ⚔️🏰
Coming to PC later this year!
Wishlist on Steam 👉 s.team/a/2450350
#FatGoblins #IndieGame #Multiplayer































