🐓 Tech Artist & Programmer / Indie Pro: @HevedyGames https://xitter.cf/t.co/XY9CEjJafA Inst: https://xitter.cf/t.co/1K78F3h06y Prior Ghosts of Tabor, Surreal, Epic Games, Geotech, Moonwards...

Cantabria, España
Joined April 2011
#Discord channel just updated If you want to follow my work, have questions or just want to join the community here we are: discord.gg/E58MEJD
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If your game gonna be copied to Roblox, then you release your game in Roblox at the time 💅🏽
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Hevedy retweeted
If you need a random color (e.g. procedurally coloring objects), you should use Oklab or Oklch color space instead of RGB or HSV. RGB may span the whole spectrum, but it does not pick fairly (leaning dark/muddy). Oklab is designed to more closely map to how we perceive color
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Another good day to keep doing #Paincoding
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Hevedy retweeted
Those weeds where sculpted, textured and then arranged in hammer. Thought would be nice to show em here!
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This game have the best far grass and trees I ever seen on light related topic and detail, but close by as always is a different topic
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What did you expect from Dead Island 2
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Had this from an old project lets see what can leep doing to implement it.
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One of my bests
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Hevedy retweeted
A few test cases of Opaque Refractions using inverted Lumen Reflections, including colored and rough refractions #techart #ue5
New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections chosker.github.io/blog/opaqu…
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Hevedy retweeted
New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections chosker.github.io/blog/opaqu…
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Support this man because is a hard worker!
Finally! After 3 years and a half of hard work, and after a hellish summer of extreme hard work , #impious Demo is out and will be joining the steam #nextfest ! #indiegame #gaming #demo #turnbased #rpg #godot #godotengine
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Hevedy retweeted
ABN Painterly Normals is now available on Gumroad!!🎨 A Substance Painter tool that reads albedo/brush-stroke data and turns it into controllable tangent-space normal detail, adding extra depth on top of your existing normals. Includes Auto and Manual workflows. I hope you find it useful in your projects!🥰 Link in the comments! #MadeWithSubstance #SubstancePainter #HandPainted #Stylized @Substance3D @gumroad
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Unreal Engine 5 Realtime IBLs Complete Cycle Day-Night Deferred & Forward rendering (For Free) #techart #unrealengine5 #ue5
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Some kind of simulated proof of concept rough/light interaction on non direct view surfaces
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Making a custom chunk exporter but seems to have issues with the baked Geometry node
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And its done
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What I'm even doing
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