
🐓 Tech Artist & Programmer / Indie Pro: @HevedyGames https://xitter.cf/t.co/XY9CEjJafA Inst: https://xitter.cf/t.co/1K78F3h06y Prior Ghosts of Tabor, Surreal, Epic Games, Geotech, Moonwards...
Cantabria, España
Joined April 2011
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#Discord channel just updated
If you want to follow my work, have questions or just want to join the community here we are: discord.gg/E58MEJD
If you need a random color (e.g. procedurally coloring objects), you should use Oklab or Oklch color space instead of RGB or HSV. RGB may span the whole spectrum, but it does not pick fairly (leaning dark/muddy).
Oklab is designed to more closely map to how we perceive color
Hevedy retweeted
Those weeds where sculpted, textured and then arranged in hammer. Thought would be nice to show em here!
Hevedy retweeted
A few test cases of Opaque Refractions using inverted Lumen Reflections, including colored and rough refractions #techart #ue5
New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections
chosker.github.io/blog/opaqu…
Hevedy retweeted
New #techart Fragments blog post is up: Refractions on Opaque materials using inverted Reflections
chosker.github.io/blog/opaqu…
Support this man because is a hard worker!
Finally! After 3 years and a half of hard work, and after a hellish summer of extreme hard work , #impious Demo is out and will be joining the steam #nextfest !
#indiegame #gaming #demo #turnbased #rpg #godot #godotengine
Hevedy retweeted
ABN Painterly Normals is now available on Gumroad!!🎨
A Substance Painter tool that reads albedo/brush-stroke data and turns it into controllable tangent-space normal detail, adding extra depth on top of your existing normals. Includes Auto and Manual workflows.
I hope you find it useful in your projects!🥰
Link in the comments!
#MadeWithSubstance #SubstancePainter #HandPainted #Stylized @Substance3D @gumroad
























