
Marketer & gamer geek. Host of @thenintendads podcast. Capcom Creator. @PowerA Affiliate. @EA Creator Network. Founder of PrestoBuzz.
New Jersey, USA
Joined September 2008
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BEYOND EXCITED to be part of the @CapcomUSA_ Creators Program through @The_Nintendads! We started our podcast 2.5 years ago and this is one of the best things that has happened. Very happy to be among so many talented creators in the program :D #capcomcreators
The time has come!!!!
The free Monster Hunter Wilds Prologue Demo comes to Nintendo Switch 2 on Oct 19 PT / Oct 20 BST!
Prepare to experience the start of your adventure, then carry your save data over to the full game! Local play will be supported in the demo so you can play with friends!
Digital pre-orders will also begin on the same date! #MHWilds
It's WoW Forever Wednesday and we're LIVE!
Tonight we're exploring the Stonetalon Mountains and enjoying our new cat form. This game is still blowing my mind with how pretty it is 🤯
twitch.tv/thenintendads
What's your favorite WoW Forever zone in terms of aesthetics and vibes??
I'll be streaming in one of these zones tonight @ 8pm ET! I'll be streaming a lot of WoW Forever at launch so please drop a follow 💜
twitch.tv/thenintendads
Presto | The Nintendads Podcast retweeted
Thanks to Blizzard I have a couple WoW Forever Beta Keys! I will select one random winner by this time tomorrow.
To enter the giveaway:
✅ Follow Me
❤️ Like + Repost
💬 Comment below what your rolling in WoW Forever
Ends October 1st at 8pm EST.
World of Warcraft: Forever launches Nov. 4, 2026! #WoW_Partner
Brill vibes are immaculate.
Trying some different classes in the WoW Forever beta and keep getting stopped in my tracks to soak in the atmosphere. #wowforever
LIVE NOW
(technically Undead💀)
Help a busy Dad figure out what class to play in WoW Forever 🤔
Which class is the best choice for parents with limited time? Come help me find out 👇
twitch.tv/thenintendads
WoW Forever stream tonight! I’m going to try some other classes to figure out what I want to play in November…
Should I finally give Undead Paladin a try?? Is it really that busted?
Another weekend of the WoW Forever beta in the books ☺
This weekend I tanked my first dungeon (Ragefire Chasm) as Feral Druid! Tanking in WoW feels more challenging than FFXIV, but I enjoyed it.
Time to test other classes before the beta ends: which classes feel the most fun?
Presto | The Nintendads Podcast retweeted
This belongs in a museum!
I hope the horde contingency makes playing forever so unbearable for Asmon and his Kkklan that they abandon it completely.
Presto | The Nintendads Podcast retweeted
I AM GIVING AWAY 10 KEYS for Graveyard Keeper 2
The medieval cemetery sim where you must restore a town and manage it's graveyard
Just Like, RT, Follow, and Reply to enter! Good luck
As a busy dad playing the WoW Forever beta, this video is GOLD.
Fantastic advice on what class to choose if you only have an hour or less today play every day!
youtu.be/xmGeEsSHHiI?si=EBJU…
Presto | The Nintendads Podcast retweeted
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.



























