
@HelloMjpi
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Design Technologist. Designing AI interfaces at Rocket. Bridging the gap between design + code.
Ohio
Joined January 2026
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So much truth here. Since 5.5 release I have been seeing more sessions with Claude just really understanding intent and being able to recommend next actions to take. My workflow has changed to the point where I am spending less time in figma and more time in claude. /Design in code is the big difference maker there. I still push ideas from Claude to figma via MCP and do reps in the canvas to send back to claude. The loop feels right at the moment.
Very curious how you all are using Projects in Claude Code. Projects = feature or Projects = full app?
Michael J Paulus retweeted
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I am not game builder. One the biggest challenges working with @claudeai is gameplay. This is really where you have to put the energy to make a game feel fun to play. Since Opus 5.5 I have been asking Claude to play the game and record videos so It can feel what I was describing was wrong. #threejs #abyssa
so glad this is happening. Been using /design in claude code as my default workflow for a for bit now and like it so much more than the standalone. This team is on 🔥
These adoption numbers are way higher than I expected. The design-forward builder is likely already here.
AI is making creativity more valuable than ever before and..
we have 3 years of data to prove it.
Introducing the Creative Intelligence 2026 report from @contralabs.
Full report: c87.to/creative-intelligence…
Also @claudeai enterprise chat projects needs to support multi person chat in a project. Love the concept of claude tag in the chat experience.
2 mods @amorriscode roadmap and agent trackers. Sick feature @claudeai
I am just blown away by Opus and Sonnet 5.5. The doors that have been opened. I am having the time of my life right now. 🙏 @claudeai
10000000% agree
Design has never been more exciting than it is right now.
Every day I am building the things I have only dreamed of building... and I'm doing it all with ease. Every day I try and push the models to see what they can't do — and I'm always surprised — and I guess that will be the case from now on.
As the models get better and more capable, the more exciting new unlocks come — it's hard to imagine what creating will look like in a few years — but either way, I am so excited for it. And I hope you are too.
I think often with big changes like this there's always a feeling of dread attached to it — because of all the unknown unknowns — and that's human to feel that way. But nothing has changed. I still turn up every day and I'm excited about the work and what is now achievable for someone that rejected coding to focus on craft. That decision is finally paying off in the weirdest way.
The future belongs to the builders, and that's you my friend.
Design has never been more exciting than it is right now.
Michael J Paulus retweeted
And there are lots of reasons why AI can be bad! Reducing harm from AI (& encouraging positive uses) should be a priority, not just for existential risk. But at its worst, it becomes a hope to roll back AI use even at present capabilities (not future ones) which is a dead end.
shit be dark this week...need more of this
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