With Stage 2 now underway, Shifters and I have mutually agreed to part ways.
Thank you to the players, staff, and everyone involved in the project. I wish the team the best moving forward, and I am looking forward to seeing their first game today!
This also closes six years of working alongside Lyloun across Vitality, LFO/Wolves, and Shifters, the longest-running Head Coach/Assistant Coach partnership in competitive R6. I’m proud of what we built together and grateful for the trust throughout that journey.
My main focus is now finding the right project as an Assistant Coach, where I can contribute to daily practice, tactical development, staff and player discussion, and opponent preparation.
Given the timing of this announcement, I know most staff changes for Stage 2 have already been finalized. I am therefore also open, in the short term, to Analyst or opponent-preparation work for teams needing additional support during Stage 2 or preparing for the Osaka Major next month.
I also bring an automated data-collection workflow that makes new match data usable within minutes of upload, leaving more time for VOD review and preparation.
NAL and EML are my preferred regions, but for the right project and conditions, I remain open to international opportunities.
Four selected portfolio slides are attached. The complete portfolio is available on request.
Contact: [email protected] or DM
Helbee retweeted
Pour rappel V.Hive est né du rêve d’un enfant qui a grandi en découvrant et en aimant l’esport dans les cybercafés à une époque où Internet coûtait encore trop cher pour l’avoir à la maison.
Depuis son ouverture, les sessions de jeu sont à 3,50 € de l’heure. Ce n’est pas un hasard. Nous avons toujours voulu que les adolescents et les personnes aux revenus modestes puissent venir jouer, se retrouver et partager leur passion à moindre coût. Malgré l’inflation, nous n’avons jamais augmenté nos tarifs.
V.Hive, c’est aussi le symbole de notre maturité. La volonté de montrer que l’esport ne se vit pas uniquement derrière un écran mais qu’il rassemble des gens, crée des rencontres, des souvenirs et du lien humain.
Je viens de vivre un rêve éveillé avec notre performance à Shanghai et aujourd’hui, à des milliers de kilomètres, je vois une partie de moi partir en fumée.
Le droit de manifester est une liberté fondamentale que je défendrai toute ma vie. Merci à celles et ceux qui se mobilisent pour leurs convictions. Mais le pillage et la destruction ne devraient jamais avoir leur place dans ces combats.
Ce soir, j’ai simplement beaucoup de peine.
Building new tools and rethinking how I work, figured this could be a fun experiment.
Useless on its own and mostly for show here. This isn't the tool itself, but the data is sound and it's all there.
.@Robbyloloo vs Heretics yesterday:
💯 1.76 Rating
🔫 22 Kills
🩸 3 Entry kills
💀 80% HS
#SHFTWIN
imo this is one of the funny problems with our esport. everyone is very quick to call alem4o terrible for "missing an echo stun" when VP body blocked it last second. don't think it's anyone's fault cause r6 is so complicated but sad that genius goes over so many heads haha
.@fettR6S was actually the only person who realized that vp body blocked the plant for the echo. Wow this game was crazy
Helbee retweeted
Joined Shifters for this Stage!
Glad to be with such a great group, excited for what we can build 💜
Started off superweek with a nice win over FNC. Heretics & VP to focus on now
Automatic: Here is today's @R6esportsEU @TeamHeretics vs @RebelsGaming. Playday 7.
Each team's defensive paths
Replying to @HelbeeR6
how do heat maps work? do you go through ever players pov every round or is it an automated system
Answer: Chalet basement 🏠
Every line is a defender's movement from last week's @FalconsEsport vs @virtuspro
Took some long-overdue holidays for La Grande Traversée of the Parc national de la Gaspésie: 112 km and 4,500 m of elevation gain over 7 days, sleeping in refuges and carrying all our food.
Back home, catching up on the games I missed before co-streaming EU and NA next week!
With Stage 2 now underway, Shifters and I have mutually agreed to part ways.
Thank you to the players, staff, and everyone involved in the project. I wish the team the best moving forward, and I am looking forward to seeing their first game today!
This also closes six years of working alongside Lyloun across Vitality, LFO/Wolves, and Shifters, the longest-running Head Coach/Assistant Coach partnership in competitive R6. I’m proud of what we built together and grateful for the trust throughout that journey.
My main focus is now finding the right project as an Assistant Coach, where I can contribute to daily practice, tactical development, staff and player discussion, and opponent preparation.
Given the timing of this announcement, I know most staff changes for Stage 2 have already been finalized. I am therefore also open, in the short term, to Analyst or opponent-preparation work for teams needing additional support during Stage 2 or preparing for the Osaka Major next month.
I also bring an automated data-collection workflow that makes new match data usable within minutes of upload, leaving more time for VOD review and preparation.
NAL and EML are my preferred regions, but for the right project and conditions, I remain open to international opportunities.
Four selected portfolio slides are attached. The complete portfolio is available on request.
Contact: [email protected] or DM
Helbee retweeted
📢STAGE 2 MAP POOL UPDATE📢
Consulate - OUT
Villa - IN
It's been a while since we've seen Villa, who's excited 👀
Helbee retweeted
You were one of the last to represent BDS and one of the first to represent Shifters.
Thank you for your dedication over the past two years, and best of luck to you @LasmoooVivi 💜
Helbee retweeted
For the R6 Champ 1 grind these are my thoughts about the game. There are too many issues about the ranked system which in my opinion makes the climb impossible as a solo to C1. My grind was solo queue peak to D4, duo to C5, then 5 stack to C1.
Allowing 5 stacks to queue into a solo is stupid. Solo/Duo queue should be its own separate queue like how valorant’s system is. R6 is a super team based and heavy comm game. When I solo queued, I believe 80-90% of my games were completely silent and if someone did speak, it was to complain or talk when it’s the last round and the game was over. Being a solo against a 5 stack is pretty much a loss because a team full of communication + team chemistry will most likely beat a team that isn’t.
The rank difference is just shameless. I’m queueing diamond and having a gold/plat on my team. When I queue champ we have a plat on the enemy team. Like how is that even possible. Almost champ 1 and a plat is in my lobby??? These make the overall matches not even feel competitive and become a insta win/loss.
The point gain and loss. This also has to be because of the rank imbalance as well. First thing is no win streak bonus. Starting from copper and going all the way up to emerald. I pretty much got a flat 20rr every game. Winning 80% of my games it had no effect on my point gain, which doesn’t incentivize good performance or getting people out of ranks they don’t belong in. In some games where you win too much, they give you extra points per win or skip ranks to get you to verse equal skilled players quicker. Next is how much you win and lose. 20rr is pretty much the base but because the enemy team has one rank higher or lower it can nuke the rr gain. When soloing this hurts a lot. I would play in diamond and have a similar balance of teams but this game I lose 30rr and the next game I win only 13rr. I understand the logic where if a full champ team plays against a diamond team. They should only win 10rr and lose more. I get that but considering how the games ranking system is imbalanced, solos can verse 5 stacks and a 5 stack can have one unranked or super low rank on their team. They can essentially alter the rr gain to where I lose 30 and win only 15. The 10 rank difference needs to be fixed.
Lastly is the amount of cheaters and recoil scripters. I got about 100 games rolled back. Which is about 15% of my games. The roll back wave only gave me about 100+ rr because this was when I was pretty much solo queueing my games so it was 50/50 on getting a cheater on my team and enemies. Having rollback is a great feature for a rank system because gaining/losing points you don’t deserve matters. The problem with rollback waves is that someone who generally is emerald rank (despite how many cheaters they verse) gets a 1000+ rr rollback will now be Champ 1. The rollback is good but how much is given at one point affects the quality of players in some ranks. That guy is not Champ 1 skill and should
not be there. In an extreme case, a copper player gaining 4900+ rr rollback and is now Champ 1.
These are my thoughts about the ranking system and why it’s not fit for solo queue. I played 60-70% of the season as an inexperienced player and I think even an experienced player couldn’t solo to Champ 1 in Rank 3.0. Overall my challenge isn’t meant to be only solo and to be able to connect with people in the community. While I want to try to see if I can reach the highest rank solo and gain the skills/knowledge. I can do that while also playing with others and some games just aren’t designed for it.
I personally think I play at a Champ level on some maps (Casino) and Diamond on the others (Lair). Because of the amount of games played on them. R6 is very heavy on map knowledge and if you don’t have the reps on a map, you won’t really know what to do. Also it’s very hard to find people to play with who aren’t already established trusted players. I’m not going to play with random people who could be cheating.
HOLY SHIT LET'S GOOOOO
A brand-new title in a very well-known franchise developed by Ubisoft Paris, this is Rainbow Six Tactics! #OpeningNightLive


































