Self proclaimed #IndieDev. Working on my #pixelart 2D action rpg #Ada. Music by amazing @RobotsinTweets. Cheers! Wishlist: https://xitter.cf/t.co/yEVQFVwayL

Gdynia, Polska
Joined June 2017
I started this project alone. The road was rough — a lot of doubts, setbacks, and obstacles along the way. Over time, the team grew, and I’m incredibly proud of what we’ve built together. Demo is live — link in the comments!!
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I often try to take inspiration for natural formations from the real world. A lot of the time, there’s no need to invent much when nature is already so amazing. Here, I took some ideas from the Giant’s Causeway in Ireland (though the hexagons turned out to be a bit too much for my pixel art). #pixelart #gamedev #indiedev
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Adding more and more world building systems make it hard to manage without proper tools. Environmenr randomizers, mobs spawners, custom events, story triggers, exclusion zones and all the rules to manage those. Had to make a lot of indocatora to be able to grasp whats going on :)
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I really enjoy mixing math driven systems with handcrafted techniques in game development. It can create an incredibly immersive feel for worldbuilding. Things like combining randomized spawns with probability curves tied to player progression, while placing them within carefully designed biomes and story driven spawn weights, make the world feel both dynamic and believable. It's overwhelmingly satisfying when you finally nail that balance between systemic design and intentional craftsmanship. #gamedev #indiedev
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Sometimes, when working on a game, you reach a point where you have to ask yourself: is this feature really worth the time? This part of the map was originally planned as a scenic cliff area with waterfalls and lots of environmental detail. But pulling that off properly would require a huge amount of custom diagonal assets. For now, the priority is finishing what's essential. The fancy stuff can come later. #pixelart #gamedev #indiedev
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Just enjoying the small things. Clearing my mind. #pixelart #indiedev #gamedev
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While working on unsettling creatures, I always wonder what the most important feature is. What makes people hate spiders? Is it the erratic movement, the way their legs move, or something else? 🤔
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Why would they leave it there? Environmental storytelling is such a great way to deepen the world. #pixelart #indiedev #gamedev
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How water is made: Void → Sand → Water → Underwater shit → Above-water shit. #pixelart #indiedev #gamedev
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"A sweet old lady… a bit eccentric, but she has always taken care of us. My grandmother is a treasure trove of knowledge! You just have to understand it, which isn’t always easy. My dad always used to say that Grandma remembers the beginnings of our caravan, but I find that hard to believe - she can’t even remember what she had for dinner yesterday. What I do know for sure is that it’s always worth going to my grandmother with your problems. Even if she doesn’t help, at least she won’t tell anyone - because she’ll forget!" #pixelart #gamedev #indiedev
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"Nothing sparks the imagination quite like the remnants of the ancient world. Places of worship, forgotten power, and the promise wealth draw followers in. When the real world is replaced by the mist of ritual, fanaticism emerges. Beware-there are no people more dangerous than believers who have nothing left to lose." Excerpt from Great and Small Journeys, Alfred Mayborough. #indiedev #gamedev #pixelart
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