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Founder - @UNLDgg Manager @DarioFerracci Ho realizzato la brand identity di molti dei vostri influencer preferiti. XR enthusiast

Desenzano del Garda, Lombardia
Joined November 2012
Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)Photo by Hawk3n (@Hawk3n)
💼 Business: alex@hitscan.it 🔗 Socials: linktr.ee/Hwk
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FragPunk: Farlands is LIVE - Free-to-play Early Access PvPvE Mode - Take on missions & deliver valuable cargo - Changing weather & migrating resources - Fight monsters & other players - Team up or fight others for loot - Upgrade gear, vehicles & base - Test progress will be wiped
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Here's the first official look at gameplay for Fragmentary Order, the hardcore Sci-Fi FPS from the Director of Escape from Tarkov
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Embark on your next journey to Tamriel in The Elder Scrolls VI: Sentinel.
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KIMI ANTONELLI IS THE 2026 F1 WORLD CHAMPION!!! 🏆 The youngest to ever do it at 20 years and 68 days old! #F1 #MexicoGP
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Instagram is reportedly offering YouTubers as much as $500,000 to post their long-form content on the platform
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Very positive and constructive conversation with @elonmusk today. Italy is looking with great interest at the opportunities offered by assisted driving technologies, with a focus on innovation and road safety, and supports a swift EU approval of Tesla Assisted Driving. Thanks for the exchange, Elon!
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Big news for Instagram you can now upload long format horizontal videos!
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❤️
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Mi primer día con el Tesla xitter.cf/ssssscca/status/211098…
Do a kickflip!
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Haha Gasa
Real life, baby
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Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team: Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together. In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another. These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models. To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating. I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have. Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway. Asha
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JUST IN: Epic Games reportedly tells developers “No more hand-written code,” ordering them to use Claude to vibecode its upcoming Marvel & Star Wars game.
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Quasi non ci credevo
Wishlist Squadron 42 Now: bit.ly/47KwKpb The United Empire of Earth stands on the brink of collapse as threats both human and alien emerge from the darkest reaches of space. Enlist as a rookie pilot and fight for humanity's future in a cinematic, single-player space adventure. Launches Q2 2027.
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Siamo tra i primi a riuscire a salire sull'ARC Gigante #ArcRaiders #FrozenTrail che hit
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🌀 New GeForce Garage build 🌀 Powered by an AORUS GeForce RTX 5080 MASTER, this World of Warcraft Dark Portal PC build brings the iconic gateway to Azeroth to life. 🤝: Collab by @BlueHorse_STU & @peachietech
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👀 Vapor is an upcoming emulator for PC & Mac games on iOS! It's shaping up to be a GameHub/GameNative style app. So far only Untitled Goose Game has been shown running on an iPhone.
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DEFEND MANKIND. JOIN THE DOMINION. STARCRAFT. 2030.
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We’re sharing a solution to the Navier-Stokes Millennium Prize Problem, one of the deepest problems at the frontier of mathematics. The proof was produced by a group of agents, using an OpenAI next-generation model significantly more capable than GPT-6 Astra. The problem concerns whether the description of smooth three-dimensional fluid motion modeled by the Navier-Stokes equations can break down. It has remained unresolved for roughly 90 years.
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Introducing Google Pics 🎨 Precise, powerful AI image creation is rolling out now to Google Workspace customers and Google AI Pro & Ultra subscribers. Google Pics lets you edit individual objects, refine or translate text, and collaborate with your team. Try it at pics.new.
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