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Hey I made a frame data app for Tekken 7😊
I wanted one that was quick to navigate and use on Mobile and Desktop.
Check it out:
t7fd.harounb.com/
A couple of weeks ago I was speaking on stream about an idea I had to start an offline weekly Tekken 8 league in London 🇬🇧 so we could all practice & get stronger together.
Back when I started at the end of Tekken 6 & through TTT2, there were multiple offline weekly events to practice & some people also kindly opened their houses to 10-15+ players to grind Tekken on other days of the week.
My idea would be to have some sort of league over a couple of weeks where you would accumulate points, finishing with a top 8 finals.
It would be free to enter and would have prizes/giveaways for people who attend! 😊
Things are already in motion so stay tuned for more updates 😉 & if you have any ideas, please feel free to let me know!
ITS TIME TO LOCK IN 🏆
Haroun 🐒 retweeted
not just because giving someone a Barrett .50 cal is stupid, but because it prevents them from getting more interesting/fun moves or changes down the line.
Haroun 🐒 retweeted
"he/she needs it" balancing rationales are a disease, typified by stuff like S1 DJ heat smash. full screen semi-homing HS-> gone -> bottom tier. so should he have kept it? no! because it was dumb and you shouldn't want your character to be balanced around junk like this.
Haroun 🐒 retweeted
Actually it's the intended behaviour that needs correcting
A patch for #TEKKEN8 will drop on Apr. 16 at 4:00 CEST | Apr. 15 19:00 PDT | Apr. 16 11:00 JST
This patch intends to correct unintended behavior and etc.
*Details of the update will be provided in the patch notes on the day of release.
Haroun 🐒 retweeted
Ladies and Lads
Many people asked for its return... So I caved in.
#HEATSPEAK returns TOMORROW with a star-studded lineup to discuss all things Fighting Games and TEKKEN.
🗓️Wednesday 1st April (Not an April fools)
🕑 9pm UK // 4pm EDT // 1pm PDT
📺 twitch.tv/spag
Old video against Dinasaur from the Tekken 6 days.
There are 3 seperate clips here from the same match edited into one video.
1) SS4 was one of my favourite moves but super launch punishable. Dino punished me fully for this everytime he blocked it.
2) DB3 is Roger Jr hellsweep. A great move & the hit box was super wierd when someone blocked it which made some punishers whiff. This happened more than once 🤣.
3) you're not ready for Roger Jr back turn game 😉
Haroun 🐒 retweeted
Tekken 8 players: Why are character identities gone, why do we all have the same options?
Tekken 8 players 2 days after: why does this char have this move property and mine not? I think we should remove it or buff mine – at Villars-sur-Glâne, Suisse
Haroun 🐒 retweeted
Huge shoutout to @byJoka & @AmmelK for hosting an incredible #TEKKEN8 team tournament today!
So many hype moments & lots of matches went down to final final round. I had a blast competing & I'm 100% coming to the next one.
Great vibes all around, loved catching up with everyone & meeting new faces too ❤️
UK Tekken is so strong 🇬🇧 – at London, England
Haroun 🐒 retweeted
I think It's not aggressive. It's just a selfish game.
block +7,+9,+12...They don't care about defense.
we can't react. It's just 50/50. no sidestep, Because there's safe mid homing. It makes defense more difficult.
combo is so long and ridiculous damage.
And spike combo.. honestly I thought the Bear wall combo would be fixed in season 2. But now it's been fitted to other characters as well.
Concurrent Users is the answer. Now it takes a long time to wait for matching in gold rank. because many people quit a lot
Did they think this would be fun?
Haroun 🐒 retweeted
This is my opinion about S2
I would be happy if this helpful to them.
Honestly, I think the developer's idea should be different from the player. However, I think it would be nice to accept some feedback.
but I don't care if they don't listen. Tekken8 is already a negative review.
1. Combo too long and high damage
In the past, the combo was simple and short, but it wasn't fun? no it was easy to teach beginners. But now, I have to teach them the tailspin, but it's also difficult. And the tailspin is so strong that it goes in twice, and it makes the combo long. How about tailspin only once?
2. Simple Mind Games
for example Kazuya, he's main moves was weak to left ss, so high level skill is holding the axis and catch left ss, but now you don't care left ss, They added mid safe homing. Simple concepts in this way seem simple to look at, and they're less fun. Fighting games are boring if they're easy. They get bored of it early
Too many mid safe homing has been added.
It would be nice if the player had a sidestep option.
3. Heat move
Now the heat is unbalanced. Someone recover the heat bar, someone too much heat bar, someone have too much strong move in the heat. There are a lot of moves with less risk, but the rewards are big.
Just because it's a heat moves
I hope it's consistent. heat recovery is unfair.
4. Removed legacy
The legacy knowledge has been removed. air moves can't be low parry or hold move can't parry.
There are more besides this.
So we have no way to tactic with certain situations.
Did it have to be removed?
5. Too much connect stance and stance heat burst
It's making the game complicated and ridiculous.
It's looks unnatural.
dev team think players would like it?
Rather, it looks unnatural. It's an excessive change.
I think it brings a limitation of style because I only use it.
6. Too long range and too much plus frame
Characters with weapons have a very long range.
It needs to be adjusted.
Plus frame is too much when block. +7 +9 There are a lot of things like this. These things only produce selfish play. People got a lot of stress.
7. too many 50/50 situation
There are a lot of 50/50 situations after the heat engager or block +7 or +9 frame
heat engager is damage to opponent and recovery health bar. I think this is a big reward. But is there a reason to give it +17? I think it's an excessive reward. It's too forced
mid between low start frame of 50/50 is often the same. or 1~2 frame differance
It is too difficult to block this in a forced situation.
8. Chip Damage
Many players said they don't like it. but it's unlikely to change. To be honest, if T8 don't have a chip damage, we can hold out even if it's forced.
So hopefully they would reduce the chip damage even a little bit. Honestly, the chip damage is worse than 2D games.
9. The direction in which a beginner or rookie beats a veteran
I don't know why they make it with this direction, but I don't think it's gamely good.
Veterans have invested a lot of time and put a lot of effort into it. So it's a fun game to play when you increase your knowledge and learn your skills.
Actually I don't know why a veteran should have a high probability of losing to Beginner or Rookie. Isn't that contradictory?
Haroun 🐒 retweeted
Constructive criticism:
With the success of Tekken 8 in Season 1
I wanna say thank you to the team developers for putting such an amazing work in this game Specially to @mykeryu @nkt_dreamer and @Harada_TEKKEN
-First i wanna say sometimes too much adding can be comeback as a negative thing (adding +frames/extensions/properties to some moves such as crushing or make it homing for same move)
instead make every move its use for 1 or things
-Improving lateral movement is great but whats the benefit if most characters would have a fast mid homing that is + on block and leads to stance 50/50(eg Jun new homing move)
i think no mid homing + on block should be in the game and allow us to use lateral movement unless if it can be used once or twice max per round(as a heat buff)
-Tekken used to be more of timing , spacing and poking game and i understand the aggression nature its going to 50/50
in order to find the sweet spot we can create less 50/50 situations
by only making 50/50 allowed as a reward on moves that is on hit which on block will be punished or -7to-9 this will not create nor advertise lazy gameplay
-Heat burst should be a universal fixed and be linear
its not fair that some characters have it as a homing(eg Bryan)
-Dont fill in the gaps , every character should have more than weakness and a counter play
by filling those gaps and giving everyone a power the only factor to win is who mash first
with @Gosain__ saying enough things i just wanna say my opinion and emphasize at such points
at the end, we are the professional players are the second line after the developers that travel for the world tour and represent the game it would be appreciated if you heard from us
Thank you





















