
Harley Swann Building the future of MMORPG's - CEO @domionline Twitch: cypherswann
Bristol
Joined July 2019
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Avalanche Summit: Day 2 🔺
Was honoured to be invited to last night’s V.I.P. dinner at Langan’s – Mayfair’s most exclusive private members’ club near Buckingham Palace! 🏰
Met with several high-net individuals. Great invaluable insights on studio growth and critical contacts within the middle east. Which we at Domi cannot wait to explore! 🪽
While @DomiOnline is still under development (playtest coming soon!), I was humbled by how many attendees recognized our weekly dev updates and expressed belief in $DOMI. As I shared with James from @CNN: We want to be a phoenix amongst the ashes, even more appropriate with the recent studio closures across web3.
Finally got the chance to meet @luigidemeo in person after years of watching his rise through @avax - grateful for that moment!
Had a great long overdue catch-up with @Gcrod_ to talk all things Domi and @kroniclesgg 🎮
Had the chance to dive in 'Clash of clans' style with @SargeUniverse - very well connected and about to make a home run with their game approach! - Cheers Steve!
Also grabbed lunch with @0xWichita - Shared a deep dive into the tech and vision powering @TheKoroshi. Big things ahead!
To top it off, met Rhett from @avantprotocol. There's strong potential to integrate with our 'Nobel Prize approach' to sustainable, seasonal rewards for players.
Onwards, $DOMI-nators. The grind NEVER STOPS!
Harley Swann retweeted
Crypto might be about to get a new user.
And it isn't humans.
@base recently launched Base MCP, allowing AI agents to interact with wallets, stablecoins and onchain apps.
The internet was built for humans.
Crypto may end up being built for machines.
Video👇
youtube.com/watch?v=ydLlH70Y…
Harley Swann retweeted
Monthly developer recap update is now live!
April has been a major month behind the scenes as the team pushes toward release and long-term studio growth as our focus.
⚙️ MTX Payment Flow Complete:
Our monetization flow is now fully implemented! Players can purchase Merchant Marks and receive them directly in-game. The system is now in final QA and compliance checks ahead of launch.
🚀 Launch Preparation Underway:
With core systems complete, networking and QA teams have shifted into final release prep: resolving remaining bugs, stress readiness, and polishing the Alpha build.
🌍 World Polish & Visual Improvements:
The content team has entered final refinement mode, including:
• Improved grass shading / ambient occlusion
• Better biome blending near mountain regions
• New beach grass assets
• Greater environmental variation across the world
🏢 Studio Growth Initiatives:
We have also been exploring the best long-term structure for Domi’s future expansion, including opportunities that better support a global gaming studio and sustainable growth.
⚔️ It’s been a long road but we’re closer than ever to getting Domi Online into your hands!
Harley Swann retweeted
I've been speaking to the shortlisted finalists of Founders from @BASE Batches 002 who are building on base @buildonbase.
They are dialed in hard and grafting💪. Awesome insights into what's going on in the BASE ecosystem.
Excited for more meetings to come this week!
HOUSING! 🏡
Our Weekly update is now live! 30/01/2026
We are excited to confirm that a long-awaited roadmap feature is now in development: Player Owned Housing!
Players will soon be able to own and customize a home away from home using items found, crafted, or earned in-game!
Housing will not be purely cosmetic either it will offer real gameplay benefits 🎮
🏠 Housing Basics
• Houses available across the city in various sizes & price points
• Purchased with standard in-game currency (Gold/Silver) or Premium Currency (Merchant Marks)
🔨 Furnishing & Build Mode
• Core materials: Planks, Nails, Cloth / Hide
• Build Mode lets you preview items before committing resources
• Move, rotate, scale, and finalize when ready
• Save unfinished layouts and complete them later
We will share more about the functional benefits of housing in next weeks development update!
Harley Swann retweeted
🚀 2026 Kickoff Dev Update – Setbacks, Progress & Momentum Ahead!
First, a big infrastructure change we want to openly share:
Since late 2024, we have invested alot of time integrating Beam’s SDK across our login, wallet, sphere marketplace, and staking systems, all intended for Open Alpha.
Recently, Beam announced a strategic shift away from gaming, meaning their SDK + Sphere Marketplace are no longer supported as of January 2026.
This forces us to pause all Beam-dependent features.
What this means:
• Open Alpha remains our #1 priority
• Core gameplay & content are not affected
• Some Web3 functionality won’t ship Day 1
• We are actively reviewing long-term infrastructure alternatives
While frustrating, we are genuinely thankful this happened before Open Alpha. Releasing our game on an unsupported backend tech would have caused far larger issues down the line.
Now, onto what we have been working on! 💪
Despite backend challenges, the team has been making strong progress across gameplay, content, and social systems.
🪵 New Profession: Carpentry
We are excited to introduce Carpentry! A new profession deeply integrated into Combat and Blacksmithing.
Crafting is now more immersive: wooden components no longer magically appear. Want to craft a pickaxe? You’ll now need to:
→ Gather logs
→ Process them at a Sawmill
→ Craft wooden components
As you level, higher-tier timber unlocks better recipes which adds meaningful progression and depth to the crafting ecosystem.
Alongside this, we have continued work on:
• Player-to-player trading
• Voice chat + Discord SDK integration
• Final MTX system polish
• Network testing across multiplayer features
⚙️Now, the not-so-fun technical battle
Our AWS servers began crashing instantly on boot even on empty builds.
After days of investigation, we discovered Unity 6.3 now hard-requires glibc 2.35, while Amazon Linux 2023 only supports glibc 2.34, breaking GameLift compatibility with zero warning.
Rather than roll back and delay the inevitable, we are migrating to GameLift containers, giving us full control over our Linux environment and permanently solving this class of issues.
A painful fix - but a long-term win for Domi Online!
Despite a bumpy start to 2026, momentum is building fast.
Thank you for sticking with us - weekly dev updates resume next week ❤️
Any @deadmau5 drops getting withdrawn?
I'll be very interested! 🙌
Today, we are announcing that the Nifty Gateway platform will be closing on February 23, 2026. Starting today, Nifty Gateway is in withdrawal-only mode.
Nifty Gateway was launched in 2020 with the vision of revolutionizing digital art. Since launching, Nifty supported dozens of innovative drops and brought new creative experiences to life. We are incredibly proud of the work the Nifty team has pioneered and grateful to Nifty Gateway’s customers and artists for joining us on this journey.
Customers with a current balance of USD or ETH, or who hold an NFT, will be notified by email with instructions for moving their assets off of the Nifty platform. Please reach out to support@niftygateway.com with any questions.
Harley Swann retweeted
Replying to @davetron
Allow people with +2500 hours and +10 years of playing league have priority
Bought #LEGOPokemon set the moment it dropped ❌ GWP
GF buys it 5 hours later ✅ GWP
What kind of RNG system is this @LEGO_Group 😭
❤️ Thank you for all the support in 2025. We can’t wait to show you what’s coming next!
📢 Final Dev Update of 2025 – Holidays, Roadmap & the Future of Domi!
🎄 Happy Holidays from the Domi team!
This marks our final development update of 2025. As we head into the new year, we’re excited about what’s coming next and wanted to share a clear snapshot of progress, timelines, and where Domi is headed.
🛠️ Recent Progress
• Engine upgrade from Unity 2022 → Unity 6.3
• Over half of existing environments visually updated
• New Farming skill & Conquest Guild added
• Combat improvements for players and NPCs
• Networking stability improvements for the next release
• Combat AI upgrades, successful stress tests, and ongoing bug fixes
📅 Release Timeline
We initially aimed to release this year, but development took longer than expected as we felt a final additional playtest was necessary.
➡️ New target: Open Alpha in Q1 2026
🎮 Industry Context & Domi’s Position
The games industry is facing layoffs, studio/game closures, and major shifts across both traditional and web3 studios which has been very disheartening for both our studio and community.
Despite this, Domi remains in a healthy position!
Progress has taken longer because we’ve focused on sustainable development. Keeping costs low, avoiding inflated budgets, and steering clear of unnecessary hires or risky commitments. This approach is critical for a long-term MMO.
While the industry faces challenges, we remain fully committed to bringing Domi to its next milestone: Open Alpha.
💰 Sustainability & Monetization
As a free-to-play MMORPG, long-term sustainability requires monetization.
Our current thinking includes:
• Optional cosmetic items (pets, skins, emotes) with no gameplay advantages
• A potential VIP subscription (early concept) with convenience perks such as extra bank space, monthly cosmetics, and long-term progression incentives
Nothing is finalized, community input comes first!
💬 We Want Your Feedback
We have created a short form to gather feedback over the holidays to help shape the future of Domi with the community at the forefront, which can be found in a below post!
❤️ Thank you for all the support in 2025. We can’t wait to show you what’s coming next.
Harley Swann retweeted
To celebrate reaching 2000 first edition fossil Kabutos, I am giving away a signed WOTC promo Gold W stamped Kabuto.
To enter:
👑 Like & Repost
👑 Follow @KabutoKing_
Good luck everyone!
Winner announced Sunday 👑
Harley Swann retweeted
Our Weekly update is now live! 05/12/2025
⏳ Another week, another Domi Online dev update! A short one this time, but a lot of work happening behind the scenes!
Player Feedback Implementations:
- Added minimap zoom (highly requested!)
- Standing near a light source at night now gives a buff that lets you read the world map
- Additional player abilities re-enabled: Invisibility, Charge, Hex
⚔️ World & Combat Updates
- City cemetery continues its environment overhaul with new rocks and trees
- More combat VFX improvements + new monster ability work
- Enemies are now smarter! They can detect who’s dealing the most damage and may switch targets. Small change now, but it unlocks bigger AI features later.
🛠️ Engine Upgrade Check-In
Unity 6.3 LTS just dropped! We have tested it, and aside from a shader issue in a third-party asset, the upgrade looks smooth.
Not many game-relevant features this cycle, but staying up to date keeps development stable.
Harley Swann retweeted
Our Weekly update is now live! 21/11/2025
This week’s update is all about combat!
One of the most voiced bits of feedback we have had is that enemies felt too similar in how they behaved.
We have been deep in a new phase of AI work focused on expanding enemy attack types.
- Wolves now have several melee variations, including one that can apply Bleed.
- Bats have received a big upgrade too, switching between melee and ranged attacks based on the situation.
The core systems for these new behaviours are now complete, and we are in the process of rolling them out across the NPC's!
If you have got any ideas for enemy abilities, drop them our way, Our team will see what’s possible! The main limitations are movement-heavy mechanics or attacks that would require animations the creatures simply don’t have (yet).
Looking ahead, a post-launch phase will introduce advanced movement behaviours such as tactical retreats, hit-and-run attacks, and more dynamic positioning.
We have also been hammering away at core combat bugs: tuning damage calculations, ensuring Mana Shield works reliably, and adding new buffs and debuffs to flesh out the system.
Harley Swann retweeted
Our Weekly update is now live! 07/11/2025
We are kicking off the first week of November with a festive chill across Domi! ❄️
This week, our team is excited to unveil a first look at the revamped Vyorkur Mountains - located at the very heart of the mainland! 🏔️
Previously a tough region to travel into with very few encounters, the Vyorkur Mountains have now been reborn with:
🪨 Updated snow-rock formations
⛈️ Enhanced weather systems as you climb
⚔️ Fierce new foes lurking in the peaks
⛳️ Unique points of interest to make exploration feel more rewarding
Meanwhile, our developers continue pushing forward on bug fixes, new professions, and player feedback from the last playtest.
Our QA team has been hard at work refining the new Farming profession, while also improving world map integration to support upcoming environments and future zones!
Lastly, Our team are finalising reviewing the Bug Bounty rewards and plan to begin airdropping them to our Discord users next week! 🪲💰
Stay warm, stay sharp and we hope to see you all soon in Vyorkur mountains!
Harley Swann retweeted
🏆 @T1LOL ARE THE 2025 WORLD CHAMPIONS! 🏆
Discovered my Gas ID via ETHGas - turning my gas spend into rewards 🫘
As a Divine Jack, I've spent 33.4117 ETH on gas but earned 4000 Beans back.
Get your Gas ID and Beans here: ethgas.com/community/gas-rep…
Harley Swann retweeted
Our Weekly update is now live! 10/10/2025
This week, we are giving you the first look at the newly reworked Rocky Uplands located just west of the city! What was once a simple grassy plain with a few wolves and bears has now transformed into a lush forested region, complete with winding rivers, dense trees, and even an abandoned mine. 🌲
We are thrilled with how the world is shaping up and can’t wait to share more of the graphics overhaul in next week’s update.
On the development side, we have been focusing on bug fixes and feedback from the recent playtest. Mainly around networking improvements.
Meanwhile, the content team has been polishing smaller quality-of-life details, like NPCs (shopkeepers and quest givers) who now blink and move their mouths when speaking to you. It’s a subtle touch, but it really helps the world feel more alive!
We have some bigger content updates in progress that we will reveal soon - they are just not quite ready to show yet. Hope you have all had a great week, and we’ll see you in the next update! ⚔️
Environments just keep getting better and better!
Unity6 has been a major upgrade to the games visuals🔥
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Been an active user of Opensea since 2019 - wild to see how far the platform and the entire NFT space has come!
@opensea's recent shift in ethos and direction lately has been a huge step forward. Love seeing them evolve from what bought me to the ecosystem back in 2019.
5 years later, still using the platform on a daily! 🙏
Weekly development updates are back on track!
Our Weekly update is now live! 10/10/2025
A massive thank you to everyone who took part in our recent playtest! 🙌
Your bug reports and suggestions have been incredibly valuable, and our studio has been hard at work reviewing and implementing many of them.
Since the playtest, our studio has been focused on fixing critical issues and adding community-requested improvements.
Here’s what’s been completed so far:
• Profession guide
• Item stacks can now be split anytime
• Continuous make is now remembered
• If your pickaxe breaks while mining, the next one will auto-equip
• Added 3 new respawn points
• Added a buffer time between smelting so items aren’t lost
• Fixed multiple pickaxe degradation issues
• Officially upgraded to Unity 6
• Visual/Performance improvements
We know many of you are eager for the full release and trust us, we’re right there with you!
While we can’t share an exact date yet, we are steadily tackling the remaining critical bugs and will keep you updated in upcoming dev posts!

































