
founder @PlayAIOfficial (acq. by Meta)
mv
Joined August 2011
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wonder if there’s a bigger business idea here for cars owners can sell ad space to brands (maybe ubers?)
I'm selling ad space on my MacBook
→ 10 sticker spots on the lid
→ live auction
→ 14 days
except I don't own it yet, the auction buys it
→ your logo travels with me and gets seen both online and IRL
BrandMyMac.com
Ok @dhh I’m sold. How can I install Omarchy on a MacBook?
Agree!
Google is fighting every final boss at once:
OpenAI & Anthropic in models, Nvidia in chips, AWS & Microsoft in cloud, Meta in ads, Tesla in self-driving, Apple in phones and OS.
At $4.6T, it feels weirdly undervalued.
hammad retweeted
One thing I learned from being one of the first users of JustinTV is that even the most interesting person's life is boring 99% of the time.
hammad retweeted
hammad retweeted
My conversation with @RickRubin
0:00 Less Is More But Harder
2:00 Def Jam From The Dorm Room
4:00 Capturing Club Energy On Record
6:00 Going Deep On Influences
12:30 Why Reduced By Rick Rubin
14:00 Beatles Structure Meets Rap
16:00 The Ruthless Edit
19:30 Eminem: The Most Obsessive Artist
22:00 Lazy Workaholic
25:30 Protecting The Moment Of Magic
29:00 Dana White And Becoming A Podcaster
32:30 Professional Listener
44:00 Fishing And Showing Up
47:00 Johnny Cash And Constraints
55:30 Church Business vs. Banking Business
58:50 Run On Intuition Alone
1:01:00 Jay-Z vs. Eminem Process
1:04:30 In Service Of The Artist
1:09:00 Work As Diary Entries
1:13:30 Four Ways Success Destroys You
1:16:00 How To Sustain Success
1:21:00 The House On The Mountain
Includes paid partnerships.
this is true for starting any business
My reply to someone considering starting a video game company:
The distribution of possible rewards for starting a video game company are generally not very good today. The market is well served, and gaining a foothold requires strong execution on both business and product issues, along with a substantial amount of luck. Plan to burn through seven figures with a not-great chance of making it back.
If you do go for it, some bits of advice:
Identify your customers clearly before you start. Not just a broad community, but specific people, and imagine them as you make decisions.
Initially, build the smallest, most concise game you can imagine anyone paying for. It will still take much longer than you expect.
Once something exists, hill-climb the value. Hopefully you will have some elements that clearly bring joy to people, which you can magnify. There will inevitably be tons of things that people find confusing, frustrating, or just boring that you will need to fix.

















