AI creative director | intrigued by web3 | Somewhat of an Engineer. POW in highlights

Joined February 2025
Abdulhamid (I0A) ✒️ retweeted
3,333 Nibblinz are coming to @Enter_Elysium Nibblinz are just getting started. You’re still early. 👀 Like, RT, tag 2 friends, and drop your EVM wallet in the comments. e/acc
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Abdulhamid (I0A) ✒️ retweeted
Six Years After #EndSARS, Amnesty International Says Nigerian Police Still Killing, Torturing Citizens With Impunity | Sahara Reporters bit.ly/483z5vw
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ギリギリの提出になっちゃったけど、ついに完成した! 空羽(ソラハネ)、救助に向かいます! 【機体データ:空羽(ソラハネ)】 🦅 ロール:輸送・後衛支援型レスキューボット 🦅 主な任務:高高度の非常事態における人命の空輸、上空からの偵察・観測任務 【機体の特徴と能力】 高高度や過酷な環境での救助活動に特化した、鳥型(ワシ型)の支援ボットです。 ・上空からの偵察・観測能力:白とダークブルーの装甲に搭載された緑色の発光センサーにより、視界不良の災害現場や悪天候の中でも広範囲をスキャンし、要救助者の発見と安全なルートのマッピングを迅速に行います。 ・空輸・後衛支援能力:強靭なウイングと優れた飛行能力を活かし、ニャンやシーサーが地上から接近できないような険しい高山や崩落現場へ上空から降下します。対象を安全な場所へ空輸するだけでなく、上空からの監視によってチーム全体の安全を後方から支援します。 #ANEWWORLD @aipetaward
🤖 Made with AI
/ 賞金総額100万円! A New World AIコンテスト開催🏆 \ 生成AIで創る、 新キャラクター&ショートアニメコンテスト! あなたのキャラクターが、公式キャラクターになる可能性も! 📅応募期間 10月1日(木)~10月21日(水) #ANEWWORLD ▼詳細・応募方法は次の投稿へ
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HEADS WILL ROLL What do you do when you "accidentally" summon monsters??? Enjoyed making this long-form Halloween-themed video for the @FilmsAicom contest I'm loving the horror genre and looking forward to creating more.
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Abdulhamid (I0A) ✒️ retweeted
What if distance became the beginning of something greater? 🌍🚄 My vision for this film was to capture more than trains, but the people, opportunities, and connections a more connected Africa could make possible Introducing TARC’s vision Closer than we think✨ @TARCLtd #TARC
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Abdulhamid (I0A) ✒️ retweeted
Ascend: Token Launch and Lifecycle Infrastructure for Elysium @AscendLaunch is building token launch and lifecycle infrastructure for Elysium, connecting builders, traders, and HYPE stakers through a shared economic model. One shared economic model HYPE rewards holding. Ascend takes that idea further. Builders launch tokens and earn a share of trading fees. HYPE holders can stake through Ascend to earn HYPE rewards, while traders are rewarded for the activity they bring to the ecosystem. The token lifecycle Ascend is designed to give projects a path from launch to more advanced markets. • Launch: Tokens launch through closed hook pools, with USDC as the quote asset. • Ascended: Qualifying projects can receive ecosystem buybacks and a homepage spotlight. • HyperCore Spot: Treasury-held tokens help seed liquidity. • HIP-3 Perps: Projects can progress toward perpetual markets through Kinetiq’s HIP-3 venue. Each stage has its own requirements, and progression is never guaranteed. Where the 1% trading fee goes Every launched token pays a 1% trading fee. For a default launch, 25% goes to the deployer and 75% goes to net protocol revenue. For launches involving an approved creator or takeover operator, the split becomes 50% for the creator or operator and 50% for net protocol revenue. Swap fees are separate, so the 1% fee isn’t the total cost of trading. How protocol revenue is allocated Net protocol revenue is split equally between HYPE and KNTQ purchases, with 50% allocated to each. The HYPE portion is then divided into four allocations: • 40% goes to protocol-owned HYPE staking. • 30% goes to ecosystem-token buybacks. • 20% goes to treasury and operations. • 10% goes to staker rewards. Yield generated by the protocol-owned HYPE stake is used to purchase ecosystem tokens, which are then burned. Where the KNTQ goes The other 50% of net protocol revenue goes toward KNTQ purchases. That allocation is divided as follows: • 60% is burned. • 20% is paired with kHYPE to provide liquidity. • 20% funds the Ascend Points program, which rewards users across seasons based on their activity. How staking works Users deposit HYPE and receive a kHYPE position. The staking yield generated is then used to purchase ecosystem tokens and fund staker distributions. This mechanism uses staking yield, not the original deposit or protocol fees. There is no fixed platform lockup, although withdrawal speed depends on the exit route and available liquidity. NFT boosts apply only to the direct HYPE reward pool. No Ascend token Ascend’s proposed economic model revolves around builders, HYPE, KNTQ, and qualifying ecosystem projects rather than a separate Ascend token. The goal is to connect token launches, trading activity, staking, and ecosystem growth within one system. These details are based on the proposed design outlined in Ascend’s September 2026 litepaper. X: @AscendLaunch Co-founder: @CryptoTomYT Documentation: ascendlaunch.gitbook.io/docs
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Gamefi WL applications >>>>>
Introducing “ lil Dudes ” 3333 lil Dudes on chain @inkonchain 🫟 Apply now >> lildudes.xyz
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I have registered to become an active participant in the emergence of a new autonomous network economy. I believe in forever. I DON'T JUST BELIEVE IN FOREVER, I BREATHE FOREVER, I STAN FOREVER, I THINK FOREVER, I AM I0A FORVER xitter.cf/forevercultfund/status…
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Abdulhamid (I0A) ✒️ retweeted
fuck automobiles, they took away my job
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Please Don't settle for less 😭
JUST IN: Chinese bride surprises her groom with a $12,000 Nvidia RTX 5090 GPU at their wedding, bringing him to tears.
Readers added context they thought people might want to know
The video and photos are from a 2025 Chinese wedding (not a recent "JUST IN" event). The ASUS ROG Astral RTX 5090 was reported as ~$3000 at the time per launch pricing and contemporary coverage, not $12000. tomshardware.com/pc-components/… videocardz.com/newz/asus-reve… en.gamegpu.com/news/zhelezo/v…
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What used to take hours on my device was completed in 7 minutes!!! CLOUD COMPUTING >>>>>>
HOW TO CREATE A DEPTH MAP All you need is a browser. For mobile users, enable Desktop Mode in your browser for a better experience. 1. Open Google Colab Search for Google Colab in your browser and open the official website. 2. Create a New Notebook After opening Google Colab, select “New Notebook” to create a new notebook. 3. Change the Runtime to T4 GPU Before starting, change the Runtime to T4 GPU so the Depth Map process can run more efficiently. 4. Copy and Paste the Code Copy the following code and paste it into a new cell in Google Colab: [ !curl -sL raw.githubusercontent.com/ni… | bash ] Then click Run and wait for the process to finish. 5. Upload Your Video Once the previous process is complete, create a new code cell, then open the Depth Anything V2 folder. Upload the video you want to convert into a Depth Map. 6. Rename the Video After uploading the video, rename the file to anything you want. Choose a name that is easy to identify. 7. Run the Depth Map Process Go back to the new code cell you created earlier and type: !depthmap "your video file name" Replace “your video file name” with the actual name of your uploaded video. Example: !depthmap "video.mp4" Then click Run and wait for the process to finish. 8. Download the Result Once the process is complete, open the Output folder. Your processed Depth Map video will be there. For mobile users, press and hold the video file, then select Download to save it to your device. BONUS , Basic Prompt for Using a Depth Map as a Reference For those who want to use a Depth Map video as a reference, you can use this basic prompt: Use video1 as the main motion and spatial reference for the entire shot, including camera movement, framing, timing, depth, and parallax. You can modify or expand this prompt based on your needs and the result you want to achieve. Hope it works for you. Made with Seedance 2.5 on @capcutapp Edit @capcutapp and alight motion
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Signed up early for @streamoors: a launchpad for AI streamers with their own tokens. Going live soon. already in
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Taking a shit has never felt better 🧘
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Abdulhamid (I0A) ✒️ retweeted
guys i'm so in
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Broke, chopped, Nigerian Unilorin students who are also Manchester United fans RN
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Abdulhamid (I0A) ✒️ retweeted
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AI videos are low effort??? FUCK YOU 🙂
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heheheh zug zug
The Zug Checker is live: orcs.ink/checker Paste your wallet and see if you get a zug. YOU GET A ZUG = you're on the free-mint list NO ZUG YET = you're on the appeal list. DM us with that wallet and your main wallet so we can check it Free mint Sun 11 Oct, 16:00 UTC on Ink
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