
Animator and commentator. 1m Youtube subscribers! [email protected]
Youtuber
Joined January 2012
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Ron Ducats | HaloFollower retweeted
Riding gondolas, fighting Honor Guards through ancient ruins, and punching a Covenant Prophet to death. "Regret" is Halo 2 (2004) at its finest.
Ron Ducats | HaloFollower retweeted
>Microsoft wants to learn form mod makers rather than compete with them
XBOX CEO Asha Sharma just addressed the recent surge in games being “decompiled and rebuilt to run on hardware they were never originally designed to support.” This includes the community Halo mods. In response, Asha says, “It is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators…To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We’ll build in the open, learn from what people do, and measure success by whether more people are playing and creating.” #Xbox
Ron Ducats | HaloFollower retweeted
Halo 5 now has 32 Player Support!
You can either spawn in 31 bots or have a lobby with 32 real players.
It's not yet hooked up to the brain logic Syntax made but we can configure bots via the ingame settings like Infinite!
I'm hoping to push the game even further to 50 players.
#Halo5Reforged
This aged well
This feels quite poetic when you think of the current landscape in Halo
Video @HaloFollowercom - youtube.com/watch?v=K2N-RKj0…
Ron Ducats | HaloFollower retweeted
Wow. The inevitable expectation is that these decompilation projects would eventually be shut down by higher-ups and yet Asha has seriously broken the mold here.
"These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models."
I'm shocked because this feels like the absolutely correct decision in regards to what is good for the players. Finding a way to make this work for both players and developers is the most sensible decision and I'm just GENUINELY shocked to see this actually happen.
Asha really is great.
Today we're standing up XBOX LABS (labs.xbox.com). Here is the note that I sent to the team:
Team,
The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That growth helped make XBOX what it is today, and we've helped shape the industry in return, from bringing hard drives to consoles and online gaming through Xbox Live to Game Pass and cloud gaming, alongside franchises that have brought millions of people together.
In recent weeks, we've seen games rapidly decompiled and rebuilt to run on hardware they were never originally designed to support. Windows PC builds have been translated to run on Apple Silicon or ported to run inside a browser through WebAssembly and WebGPU, the latter now approaching 90% global browser support. Perhaps more surprisingly, we've seen many of the biggest games in the world have been remixed into the source code of another.
These experiments challenge long-held assumptions about our industry: the tether between software and hardware, the boundary between creation and play, and how people discover and experience games. While it is hard to predict the future of gaming, it is easy to see the possibilities in making great games easier to access, giving old games new life and allowing more players to become creators and co-creators. These are unmistakably good outcomes for players, even when (and sometimes because) they challenge our existing business models.
To explore these possibilities, I’ve asked Scott to stand-up XBOX LABS, a small group of game makers, engineers and scientists whose job is to turn emerging ideas into things our players and developers can experience. We'll build in the open, learn from what people do, and measure success by whether more people are playing and creating.
I think XBOX has an important role to play here. Coding became the first major workload for agents because they can write, run, and test software. Games share many of those same properties, and people spend more than 72 billion hours a year playing XBOX games, roughly five times the estimated time spent writing code worldwide. We've spent 25 years learning how to make great games, and I want our game makers to help shape what these new technologies make possible. As we learn, we’ll share the tools we build with developers across the industry, just as we always have.
Our priorities aren't changing. We remain committed to the 4Cs, to making great games, to our hardware and to being responsible stewards of IP and the communities built around it. LABS gives us a way to explore new technology that is game design led without abandoning the work already underway.
Asha
Ron Ducats | HaloFollower retweeted
These 128 player server aren’t gonna play themselves.
Download Halo 3 and boot up Project Reclaimer tonight!
Halo: The Master Chief Collection is $9.99 on Steam buff.ly/yaqBHoO
Xbox buff.ly/oaZb92v
Ron Ducats | HaloFollower retweeted
All this shit coming out is proof none of our companies have been trying for a decade
I remember playing HUGEASS as a kid during 2006~ on Halo Custom Edition and here we are 20 years later finally with 100+ players on @RejectedShotgun version with HUGEGRASS. Nutty time!
































