Jok (@Halconauta) header
Jok (@Halconauta) profile picture

Mis opiniones son sólo mías y no representan a nadie ni nada más. :D

Joined January 2014
Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)Photo by Jok (@Halconauta)
Riot, the second the MMO doesn't bring in 8 gazillion dollars 0.5 seconds after releasing:
So about that MMO we’re building… @MarcMerrill on chasing the grail during his @PAX storytime.
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There are a few things that I look back on as my mistakes in the early days. Quake was overly ambitious technically. We could have done all the great multiplayer and modding work inside a Doom++ engine, allowing the designers to work with a more stable base instead of rug-pulling everything out from underneath them a couple times. The follow up game could have then brought in full 6DOF environments and characters. I pushed everyone too hard. I didn’t appreciate how maturing companies need more slack, and that running people at startup intensity constantly will wear them out. Quake was also where I really had to accept my personal limits. I was working pretty much as hard as humanly possible, and I was still slipping past my goal points. On all of the founders’ shoulders, our original corporate stock arrangement and buy/sell agreement was a mistake, and resulted in bad incentives. We wanted to ensure that all ownership rested in the hands of people working hard on current projects, but the Silicon Valley standard approach of vesting stock would have worked out better. One real problem that I don’t accept the blame for is that we were insisting that level designers be not just game designers, but also have strong visual design esthetics. They needed to make things that not only played well, but looked awesome, and it got more challenging as the technology provided a richer palette. Romero covered that well, which set our company expectations early on. We should have figured out how to pair up artists and designers earlier, but there was infighting among the designers, and the ones that could manage the visuals were happy to disparage the ones that couldn’t. Sorry, Sandy.
How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3
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How Quake ruined id Software. There has been a lot of praise of Quake of late, with its 30th anniversary, and it's deserved. Quake is an amazing feat of art, programming, and design. I worked on it, and everything came together almost perfectly from all of us. We ended up with a free-wheeling, frenetic action game with enough of a visible world to grip the imagination. All the team did a brilliant job, fulfilling tasks just right. But at a grim cost. We worked long and hard, and I think it broke us spiritually. 1/3
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Replying to @pinglyadya
that's not... *sigh*
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Replying to @Zenilant
What the fuck are you talking about?
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I've been to war. Nobody should ever go to war. - a combat-decorated Navy SEAL who is sick of soft-handed douchebags pretending they aren't pissbaby little cowards
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Replying to @loycense
Cool story but I think the fine people on r/FanFiction are the optimal audience to appreciate this.
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This
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Jok retweeted
If you're mad at this score you're outing yourself as never having hobbies, never having a friend group, never having a relationship and never being able to just stare at the ceiling with a buddy talking about life.
A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style. Our 10/10 review: bit.ly/4tEkAad
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I can confirm this actually. Very few women interested in me in my adult life and that's almost certainly due to my love of videogames. I think my wife and children also scare them off.
I know this is unpopular, but it will always be unattractive for a grown man to play video games. Some women might be understanding or pretend like they don’t care that you spend hours playing, but they do. It is extremely unattractive to women and will never not be. 🤷🏼‍♀️
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Personally, I'm still going to enter the AI future kicking and screaming. I don't care if it's an inevitability or not. I can't stop stupid bullshit but I can refuse to take part in stupid bullshit.
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Jok retweeted
“OpenClaw exceeded what Linux did in 30 years”
"OpenClaw is the new computer." — Jensen Huang This is the early PC era all over again. A few power users see it. Everyone else hasn't even started. "It's the most popular open source project in the history of humanity, and it did so in just a few weeks. It exceeded what Linux did in 30 years." A solo founder with OpenClaw can now build what used to take a 50-person team. The leverage is absurd.
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Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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the people who relied on chat gpt to get through school are hitting the job market it seems
The Character Designs and Intros for Time Takers are Beautiful The team did a really good job here! 😍 #timetakers
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Jok retweeted
"engineering is no longer the bottleneck." > builds a todo list app
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otro gringo liberal tratando a Claudia Sheinbaum como si fuera la segunda venida de Carlos Marx solamente porque su presidente es Super Hitler-3000
Hasan Piker says he is looking to set up an interview with President of Mexico Claudia Sheinbaum
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Estamos oficialmente en el quinto año consecutivo de "faltan dos años".
🚨 Sam Altman: La superinteligencia probablemente llegará a finales de 2028. Así que nos quedan aproximadamente 2 años. Disfruta de tu trabajo mientras puedas. El tiempo corre.
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Everyone gotta play DUSK on the proper difficulty tonight in honor of @PENTAELZEROM
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We’ve identified industrial-scale distillation attacks on our models by DeepSeek, Moonshot AI, and MiniMax. These labs created over 24,000 fraudulent accounts and generated over 16 million exchanges with Claude, extracting its capabilities to train and improve their own models.
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