
La baguette 🥖🇫🇷 @highgamedef Lead developer of @nightcall_game And #TheCrew modder
France
Joined March 2022
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My current project in #Godot with LPVGI 💖
When you don't have ray tracing you push rasterization as far as you can go. That's what's made video games so beautiful for the last 20 years (And to be clear I love ray tracing).
And I still haven't reimplemented my photo mode 💀
I start the work at 5:30 a.m. so right before going to sleep I added some Y-billboard particles using this texture I made in GIMP.
Love the result 💖 #GodotEngine
#GodotEngine
Pretty happy with the rendering and art style so far.
Now I just need to focus on never dropping below 60fps in “ULTRA” (I have an rx 7700xt (~RTX 4070))
But reducing ss-effects + LPVGI make easly a +100fps boost so the goal is also scalability on low end hardware
Sooo...
I spent the morning implementing a chunk system for my RenderingServer workflow. I'll probably keep it (to avoid any floating point errors)
but in terms of raw perf there's almost no impact (don't pay attention to the draw calls displayed by #Godot, they're not correct)
I need to work on the optimisation but man I JUST KEEP TAKING SCREENSHOT. EVEN WITHOUT MY PHOTO MOD (yet) #Godot
All trees are now in vertex lighting to make them much softer. And even if it was a limitation at the time, now I understand why I love so much the art style of TDU 1
Imposters for distant trees + object dithering for the transition with the last model LOD (only on the oak tree for now but I'll port that on the palm tree)
The octahedral capture is made using a Claude Opus script and then rendered using my RenderingServer pipeline ⤵️
#Godot
MANNNNNNNNNNNNNNNNNNNNNNN
I never had SO MUCH fun just flying around in freecam in any of my #Godot project 🥲
In (my 1st big project) photo mode, 1 year ago with the R32
In my current project, with the 180sx.
I haven't ported the photo mode yet, but even just with #Godot 's freecam I'm really happy with the progress 💖































