@HBsumoi
iAccount based inCanada
About this account
- Account based in
- Canada
- Connected via
- Canada App Store
Account-level information from X, not a live location or the device used for a specific post.
Fashionably late to the party
Montréal, Québec
Joined April 2018
- Tweets2.3K
- Following533
- Followers41
- Likes7K
I only wish the Activision Halo team takes notes of their collegues at Blizzard.
I'm seeing a lot of discourse about who WoW Forever is being made for and while I cannot speak for anyone else on the team I can speak for myself. I am making WoW forever for the classic gamer and for the millions of people who have had their accounts lapse over the years because they were not satisfied with changes that were made to the game. Whether those changes were to the art style, the story, social aspects, game design, or changes to their favorite class.
I did not spend the last year of my life relearning and mastering how to do things like we did it 20+ years ago for retail players. I could have taken it easy and just kept doing things like I had done for the past 8 years on retail...because I was much more familiar with it and it actually takes a lot less time to do (height maps on textures do a ton of heavy lifting). Because the reality is that the majority of retail players wouldn't care and would probably actually prefer it. But I felt I had a duty to uphold an artistic vision and integrity that millions of people expect from us. But not just for our players, but for my co-workers past and present who worked on it over 20 years ago. If I could not create something that resembled their work then I failed not only them...but myself.
Please do not take this as me throwing any shade at retail players or the retail team because I am one myself...but I wanted to make Forever as authentic of a Vanilla experience as possible. This involves making decisions wildly different than retail. It means holding the line against changes that create a domino affect down the road. It means keeping friction and inconveniences in the game. It means finding friends and forming groups with strangers and being social!! Because WoWs social aspects have always been the pillar of the game and over the years it has slowly been chiseled away at with changes that allow you play alone.
Since the day I started working on the Riverglades I have lived by three sayings.
"Convenience is the death of the journey."
"If you're making a game for everyone then you're making it for no one."
"Every change we make incurs a debt to the authenticity of the game and sooner or later that debt will be paid."
These are my core beliefs and I had a specific group of people I was targeting with my work. These beliefs cannot be shaken and I will try to hold the line against anything that goes against them and will continue to pester the team about things that feel out of place.
That being said, my hope is that Forever will pull in as many people as possible, whether you are a retail gamer, a classic gamer, someone who hasn't played in years, or even a new player. I hope you can all remember what made this game so special in the first place and that starts with understanding why we are so passionate about keeping it authentic.
I wonder where I've seen this before...
🚨 Overlord Forever World PvP add-on UP on CurseForge !
Horde is starting to capture Ashenvale, and domination bar goes red.
WILL ALLIANCE COUNTER THAT ?!
🔽Download at:
curseforge.com/wow/addons/ov…
@Xaryu @SavixIrL @pikaboowow @payowow @sonii @Shobektv @JLuuxiA
See you in December.
We’re making changes to Marathon’s update plans and how we deliver new content.
We’re moving away from a strict seasonal schedule to give the team more flexibility to build, test, and improve features before release. Our focus is on delivering bigger, more meaningful updates, expanding how you can play, and continuing to grow the world of Tau Ceti IV.
Read the full update: bung.ie/4gUtkpm
Compare this with Kid Link's awkward playing since he is still learing to play the instrument, cool detail
Como alguien que lleva tocando la ocarina casi 20 años, y aprendí por el juego, no se imaginan lo bonito que es ver a Link REALMENTE tocando el instrumento. Song of Time en una 12 hole ocarina (subholes del sistema taiwanés) en C
A D F A D F A C+ B G F G A D C E D #ocarinaoftime
Grips retweeted
Gears always have each other's backs. That’s why for 5 straight years; Gears of War has committed to donating 1% of all net revenue to Crisis Text Line in support of suicide prevention awareness.
Today we stand firm on our commitment to Never Fight Alone.
When Gears of War: E-Day launches, there will be more ways than ever to support the cause. Until then, show your support with brand new, limited edition merch designed by Luke Preece.
shop.xboxgamestudios.com/col…
Grips retweeted
◢◤
Call of Duty: Modern Warfare 4
ベータ開催記念CP
◥◣
⠀
抽選でベータ早期アクセスコードを配布。
新兵・復帰兵問わず、誰よりも早く前線へ出撃せよ。
🎮応募方法
①フォロー&リポスト
②DMで抽選結果が届く
📅締切
8/23(日) 23:59
8/22からベータ早期アクセス開始
プレイした感想も募集中!
Grips retweeted
📢 We heard you. We acted. PvP Versus is coming to this weekend's early access period for the Open Beta. Available for pre-download now.
The degen reactionary cry about the game pivot to PVE but forget about PvP being able to open up to different modes like arena, objective based spawns enabled.
Which I believe is what the community that gave up or never got into Marathon truly want.
Hey all,
We can't thank Joe enough for his leadership and contributions over the years. We've seen some questions about how things will go during this transition, and we wanted to call back to a post we made earlier this week:
Trust comes from being consistent - both in how we communicate and in whether players can actually feel the improvements we’re talking about.
We plan to maintain transparency through Marathon Dev Team accounts, and our goal is to keep the conversation flowing. Our next stop is the Mid-Season 2 update and Vault Breaker event early next week, but beyond that, we have a lot to talk about for Season 3 and the future of Marathon.
Stay tuned for updates.