GustLSant retweeted
- un tipo compró un juego de 50 dólares, jugó 5 horas y ese mismo día bajó un 75%
- le mandó mensaje al soporte de steam sabiendo que la compra no era reembolsable
- steam le respondió que no hay drama y le devolvieron la plata
dan ganas de financiarle todos los yates al gordo
Hey, my new game's steam page is live now!
Go wishlist Project Remnant! 🔥
(link in bio)
#extractionshooter #extractionshooters #EscapefromTarkov #roguelike #roguelite #fps #indiegame #indiegames
Attachment customization system inspired by Metro Exodus ☢️☢️
#indiegames #indiegame #indiegaming #fps #firstpersonshooter #shooter #escapefromtarkov
Aiming to make a gameplay as smooth as possible!
#indiegame #indiegames #indiegaming #fps #tacticalshooter #devlog
Just messing around with the sfx of ammo casings hitting the ground...
#indiegame #indiegaming #indiegames
Just made an AK and a Desert Eagle because a fps isnt a fps without these two guns, right?..
#fps #indiegame #indiegaming #indiegames #godotengine #extractionshooter
making an extraction shooter!
#extractionshooter #fps #escapefromtarkov #indiegame #indiegames #indiegaming
New breakable glass system 🥳
#FPS #roguelike #roguelite #extractionshooter #indiegame #indiegames #indiegaming #minecraft
Making a game that mixes minecraft with tactical FPS and extraction shooter 🎯🕹️
#fps #tacticalfps #minecraft #indie #indiegame
GustLSant retweeted
I will be forever grateful to the amazing Hytale community. I promise to work hard in the coming years to achieve the full vision of Hytale.
Thank you, everyone, for the support.
By players, for players.
By modders, for modders.
GustLSant retweeted
Hytale early access date is now set for January 13, 2026.
This is true early access, meaning it’s still very much unfinished and broken, but you have my and the team's commitment to make Hytale the game we’ve always wanted it to be. The game isn't good yet; eventually, it will be. If you don’t feel comfortable pre-ordering or participating in Early Access, please don’t.
Hytale and Hypixel Studios are independent again, and we are returning to the original vision from the 2018 trailer. Because we went back to an older game build from 4 years ago that was now meant for prototyping, some parts of the game will feel behind, but our momentum is strong, and we’re working fast to make this into the game we all dreamed of.
Modding and creative tools are in a decent state; however, they’re not where we want them long term. That being said, they’re ready for players who want to create content on day 1. This is a good moment for modders, server owners, and creators to step in early! They will play a significant role in Hytale’s future.
The first impression will be rough, but the path ahead matters more. More details are coming soon. Follow our social channels for updates, and we hope to see you on January 13, 2026.
Thank you, everyone, for your support. Hytale has been through a long journey, and soon, we will be home.
GustLSant retweeted
Missing Autumn dearly, so this will do for now
#screenshotsaturday
Mohrta
GustLSant retweeted
Pixel Unwrapper got so good!
I did a 'pixel perfect' unwrap of this guy in about 10 minutes!
GustLSant retweeted
We’ve just launched support for PlayStation 5!
Now you can port your #GodotEngine game in just one click—with W4 Consoles.
Porting has never been easier. Just build, click, and go!
Learn more: w4games.com/w4consoles
#Gamedev #PlayStation5
Its just me or do you also find the process of selecting good color gradients difficult/boring?
So, I made a tool to help me with this, and its completly free.
Link: palette-helper-gustlsant[.]vercel[.]app/
#pixelart #hueshiftting #2d #unity #godot





















