@Grumpy_Vali
iAccount based inCzech Republic
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Finally got around to finish this model.
Yes, I do like red color a lot, although technically it's tintable. 😝
I like heroes/protagonists to be moral and good characters. The fact that "do gooder" character is seen as annoying to some people? Odd to me, but each to their own, I guess. 🤷
PS: The Expanse is great.
Been cooking more things (as I try to learn better 3D modelling), so here's a WIP for a brigandine low-poly/retopologized mesh. Decided to be lazy this time, I really don't want to sculpt every rivet, lol. 😅
My quest to learn Unreal Engine goes on. Learnt cloth physics, making hair/grooms, applying weather effects to character model, basic level sculpting, lights. I may not be too social due to my current RL situation, but, things like this keep me going.
I got to reading fantasy after I had my fill of greek mythology. One thing about fantasy (or at least the kind I like), is, more equality (female knights, WEEE!), magic & dragons, as opposed to real ol' times. 😁
They're not even trying to hide it anymore. The absolute disgusting, sexist, racist attitude. Make it normal to not tolerate this kind of PoS behavior publically.
🤮
Basic Gambeson finished. Phew. I also got my tintable material fixed, so things are tintable, weeee. 😁
Sidenote, but default light effects in Unreal Engine look like washed up ass. *groan*
Trying to learn Mutable system in Unreal engine 5.8... ofc, all tutorials are for 5.6 and they revamped the f*cking system enough, so that tutorials are not applicable anymore. The joys, lool. 😒
Well, I think that one's finished. 😁
Need to go and get stupid tinting for my material in Unreal Engine to work, so it's not all red.
Ah yes, fun times. I'm a spaghetti girl.
Seriously, trying to figure out how to set up tintable armor/outfit parts Material in Unreal Engine here, n00bies are cute, because goodness, am I clueless. I really should stick to character art, lmao. 😆
Lul, aparently, new Heroes 3 Remaster will make armor look nicer. I hated the designs in the old ones, even though I played shitton of them, with the usual syndrome of 'one more turn' w/ my husbando.
Kudos, hopefully they won't change it back.
Seriously, this is insane, for one-dev game, it definitelly needs to get more buzz.
It's an indie small open world RPG, focused on exploration and adventuring, with a nice, colorful fantasy world-setting.
You do get better with time...I recently replaced some of the oldest meshes in my game (Hermit) with new art made from the ground up. It's a big difference.
🎮 Demo on Steam at store.steampowered.com/app/3…
#indiegame #indiedev #gaming #unrealengine #pcgaming #gamingnews #openworld
Pants sculpting done. Hyperfocusing hard on this, lmao. Need to do retopo, where I suuuuuck. I need to make shoes as well, but I have no idea about what shoes to make to go along with this. <.<
My quest to learn 3D modelling goes on. Retopo of my current newest thing done. Texturing and baking time, me thinks.
Food for thought - AI currently tries to do things backwards. Here I am doing retopo of my high poly model I made earlier, and thinking - why can't we have AI for boring sh*t that nobody enjoys, like retopo and unwrapping?
(And rigging, f*ck I hate rigging).