🔦 Find the Anchor, identify the ghost, get out alive. ➡ Checkout the Ghost Scout demo!

Belgium
Joined January 2023
I'm making Ghost Scout, a horror game where you identify ghosts using various strange and mundane objects! Use things like old film cameras, water guns, mirrors and dreamcatchers to see invisible ghosts! Try the demo on Steam #horrorgame
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Supernatural entity vs man with paint balloons
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Completely winging it with this model, can you guess what it will be? Animation at the end #gamedev
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Usually I do research and find references but I wanted to just wing it with this one, it's a simple model and in my comfort zone :)
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I think freezing mesh culling looks really interesting #gamedev
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Unfortunately the command seems to be kind of bugged in ue5 as the meshes outside definitely do cull, I have tested this numerous times after thinking something was wrong because of this command :-/
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Finished this wall warping effect by making the monster tear through the wall! #gamedev
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Would you rather identify ghosts using apple juice, a paint gun or breath mints? #ScreenshotSaturday
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Screen space reflections weren't looking good so I used the old "duplicate the reflected meshes" technique, looks great now! #horrorgame
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I just made the water translucent and used refraction to create the ripples in the "reflection"
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Instead of scripted events the environment can be dynamically affected by the ghosts paranormal activity! Like this knight armor that will fall apart piece by piece #gamedev
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Gradient Games retweeted
Ghost Scout: Identify invisible ghosts using strange objects. Find the Anchor without getting killed, reveal the ghosts true form and attempt to get out alive. store.steampowered.com/app/4…
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I finished the wall warping effect! #horrorgame
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Ghost Scout now supports NVIDIA DLSS 5!
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/new…
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So glad we won't have to worry about art direction anymore! Thanks for being a leading force in the enslopification of video games, I'm sure the shareholders love it :D
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I added some different ways to enter/exit the map to my horror game! Front gate, backyard, basement, and the roof (helicopter!) #horrorgame
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Working on a pretty cool warping effect for my horror game, performance friendly and works on any surface! #screenshotsaturday
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Identifying ghosts using a glass sculpture, this one shows off the refraction effects a lot better! #horrorgame
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