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I'm making Ghost Scout, a horror game where you identify ghosts using various strange and mundane objects!
Use things like old film cameras, water guns, mirrors and dreamcatchers to see invisible ghosts!
Try the demo on Steam #horrorgame
Completely winging it with this model, can you guess what it will be? Animation at the end #gamedev
I think freezing mesh culling looks really interesting #gamedev
Finished this wall warping effect by making the monster tear through the wall! #gamedev
Identify ghosts using strange objects like water guns, alcohol and mirrors!
Check out my game if you're interested :)
store.steampowered.com/app/4…
Would you rather identify ghosts using apple juice, a paint gun or breath mints? #ScreenshotSaturday
Screen space reflections weren't looking good so I used the old "duplicate the reflected meshes" technique, looks great now! #horrorgame
Instead of scripted events the environment can be dynamically affected by the ghosts paranormal activity!
Like this knight armor that will fall apart piece by piece #gamedev
Ghost Scout: Identify invisible ghosts using strange objects. Find the Anchor without getting killed, reveal the ghosts true form and attempt to get out alive. store.steampowered.com/app/4…
Ghost Scout now supports NVIDIA DLSS 5!
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall.
DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality.
Learn More → nvidia.com/en-us/geforce/new…
I added some different ways to enter/exit the map to my horror game! Front gate, backyard, basement, and the roof (helicopter!) #horrorgame
What the geometry of this warping wall effect actually looks like #gamedev
Wow this is now my most liked post :D
Check out the Ghost Scout demo if you're interested!
store.steampowered.com/app/4…
Working on a pretty cool warping effect for my horror game, performance friendly and works on any surface! #screenshotsaturday
Identifying ghosts using a glass sculpture, this one shows off the refraction effects a lot better! #horrorgame



