A secure grasp needs continuous feedback on contact forces. At Rhoda, we’re giving robots tactile sensing and teaching our models to predict what they’ll feel next—a step toward more efficient, reliable manipulation, even when vision is available.
🕹️ INSERT COIN. Spend your tokens wisely.
Our Level-of-Token Diffusion gives image & video generation finer tokens where detail matters, coarser tokens elsewhere. Fewer tokens, faster generation.
Enjoy the ’90s arcade vibes 👾
georgenakayama.github.io/lot…
Real-world robotics is where things get interesting: contacts are messy, objects move unexpectedly, grasps fail, and two hands often need to coordinate in very different ways.
This is why I’m excited about the direction we’re taking at Rhoda: moving toward general robot models that don’t just execute learned motions, but perceive the consequences of their actions, adapt, and keep making progress toward the task.
Diffusion models spend the same compute on a blank wall as on a face. But you often know in advance where the detail will be.
Introducing Level-of-Token (LoT) Diffusion: we turn that knowledge into a multiresolution token layout, with fine tokens where detail is needed and coarse tokens elsewhere.
1/9🧵
Generation adapts to the layout: fine tokens go where the prompt needs detail, and the speedup is set by the layout's token budget. Here LoT (right) uses 6,632 tokens instead of 14,336 and generates 2.5× faster than full resolution (left), and up to 4.6× when detail is more concentrated.
8/9
Work led by @GeorgeNaka40190, together with @BrianCChao, @jan_on_x, @HanshengCh, @fedassa, Leonidas Guibas, @YarivLior.
📄 Paper: arxiv.org/abs/2610.05816
🌐 Project page: georgenakayama.github.io/lot…
The recovery example is especially compelling. A robot that can correct an imperfect action and continue makes a much wider range of workflows feasible. Recovery deserves to be a first-class capability in how we train and evaluate these systems.
The most exciting result: a video-prediction metric measured before any robot post-training correctly ranks all seven models by real-world robot performance. This hints that progress toward better robot foundation models may be measurable—and scalable—in the world of video pre-training.
This is a big step towards bringing robots outside the lab and into real-world environments where they perform useful tasks. The core insight of this blog post is that pretraining at scale, even with general web video, helps downstream robotics manipulation tasks a lot.
Does scaling pre-training on general web video improve a complex manipulation task in real deployment?
We scale model size and pre-training compute, and test on one industrial task.
Yes. The better a pre-trained model predicts web video, the better its post-trained policy. 🧵

ALT Seven pre-trained video-model checkpoints on one chart. Task performance on a real robot (at-speed completion rate: every requirement met within 100 s, 0 to 100%) rises with pre-training quality (DINO FD on held-out web video, log scale, axis reversed so better is to the right). XS, S, M, L are model sizes. The four M points are one model at 0.08×, 0.18×, 0.37× and 1× of its pre-training compute.
Exciting results from Atlas, World Labs’ video-world model! Interested in its space-time simulation feature? Our CVPR 2026 paper BulletTime presents the technical details of decoupled time and camera control in diffusion transformers. 1/3
arxiv.org/abs/2512.05076
A key insight from BulletTime: frame index and world time should be separate. Giving the model explicit time and camera controls lets you freeze the action while moving the camera. Simply retiming the input before changing viewpoints can lose information and consistency. 2/3
It's great to see my lab's reseach on CameraCtrl and CameraCtrl II in action for a scaled up video generation model. Great work - congrats!
Gordon Wetzstein retweeted
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