Making a puzzle game for charity

Philadelphia, PA
Joined January 2019
We have a name! 馃コ
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There are tons of interesting puzzles that emerge when spinners are also magnetic. Just showcasing some of the movement here 馃檪
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Mangets + Ice = some cool interactions 馃Р鉂勶笍
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Since puzzles can be played out of sequence, there needed to be a generic pathfinding approach to connect any two positions between levels. It took a bit of work but I think the results are extremely satisfying 馃檪
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Arrow tiles are one of the mechanics I decided to cut from the game. There just weren't enough interesting things to do with them. So here's an ugly, convoluted level from the days before I learned good puzzle design.
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Roll, push, stack... I just love how such simple puzzle mechanics play well with each other.
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Connected spinners yield some interesting situations. Block the movement of one to negate the spin effect of the other. Now I just need a way to visually connect them without being too distracting...
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Spinny spin spin! So many possibilities when you combine long blocks with ice tiles.
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Common puzzle elements like ice tiles are suddenly interesting again when combined with unique mechanics. Piece orientation adds a whole new dimension!
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Picking this game up after a six year hiatus with tons of new ideas. First up, 2x1 blocks introduce many interesting movement possibilities. Stay tuned for more!
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Working on some vertical levels with the new action tiles #indiegame #gamedev #madewithunity
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Early gameplay from a new series of puzzle games to raise money for charity #indiegame #gamedev #madewithunity
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