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As we venture into advancing technology and intelligence, may curiosity be stronger than fear, compassion stronger than prejudice, and cooperation stronger than conflict.
next vibe coding task @TimSweeneyEpic
hello @elonmusk and @realDonaldTrump I would like to do my duty and also get my $1,000,000 and report @electhobbs for enabling illegal citizens to vote in an election in order to exploit our electoral processes/system.
youtube.com/watch?v=jopWDQJr…
I am in no way "anti-ai" and use it religiously every day!
But I will agree strongly with @Sora_Sakurai here.
There is no uniqueness and originality and we'll end up in the same boat @Asmongold was complaining about with @UnrealEngine in everything being washed and same feel.
AI gets lectured about originality by an industry that’s spent the last decade selling remakes, remasters and sequels while so many new IPs struggle.
Another Mario, another Smash, another familiar franchise. Nothing wrong with that, but suddenly building on existing ideas is unacceptable when AI is involved?
just to add also, i'm not saying that all vibe coders / devs that use AI are unoriginal or copy things, there seems to only be really a few groups "all for" this and "REA" and that's groups like e/acc ran by @beffjezos and others like them.
REA also raises national sec threats..
hey @elonmusk and @Timcast, for future considerations during wartime or any other time, lets hope this can help humanity.
heliosring.grok.me
we can already do basically real-time @JensenHuang with created models and an omnidirectional trackpad setups, we really just need to focus on AI generating the characters and assets on the fly and with high precision quality/no errors, the rest is in the players/engines hands.
NVIDIA just open-sourced an AI that can generate character movements at insane speeds 👀
it's called MotionBricks, and it can generate motion at 15,000 FPS with just 2ms latency.
basically, give it a character's recent poses and where you want it to go next, and it fills in the movement between them.
here's what makes it interesting:
> one model trained on 350K+ motion clips
> Smart Primitives for navigation and object interaction without retraining
> human character weights via SOMA
> Unitree G1 humanoid robot weights
> code under Apache 2.0, weights under NVIDIA's Open Model Agreement
the goal is smoother, real-time movement for game characters and humanoid robots.
if you lost traction and did this much damage you were going entirely too fast for the conditions and did not take into considerations the effects this would have on your vehicle at these speeds and forces.
glad nobody was hurt, or nothing else was damaged.
slow down!
Replying to @NTFTWX
For additional context, the car lost traction on a turn, rolled twice in the rain after jumping onto a hill, and ended up in a ditch on the other side of the road. The fact that I was able to walk out alive right after is nothing short of a miracle. Thank you to the crash safety team at Tesla for making the safest cars on the planet.
Now it’s time to start saving for a new one 🙂
@Tesla can save your life but if your own driving ends up killing another person that is not in a Tesla, they can't save them.
hey @Texas_Twins_Dad i see you're in North Texas too!
know anyone specializing in glass creation? 😏
heliosring.grok.me
Go Past Earth retweeted
As we venture into advancing technology and intelligence, may curiosity be stronger than fear, compassion stronger than prejudice, and cooperation stronger than conflict.




















