Gigax (@GigaxGames) profile picture

We use ML to create gameplay mechanics

Joined July 2023
Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)Photo by Gigax (@GigaxGames)
🧊 +😮‍💨 = ... Random user-created card of the day ! ("Frost Breeze" is pretty mid, de-slopping work is on the way)
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Added some Joker Poker Juice™ to our cards (s/o to @mreliptik for the great tutorial !) #MadeWithGodot #GODOT
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Working on an Infinite Craft-inspired card game with a friend. What do you guys think ?
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Wait I thought LLMs were not supposed to be aggressive ??
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Trying out some new STT... (and hand-to-hand combat) #madewithunity
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Trying smthg new with items...
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Yes boss, we've put the NPC playground **inside** your browser... 👉 huggingface.co/spaces/cubzh/…
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On Tuesdays, we stress test the API 🧐 32 concurrent NPCs
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5/6 Another key component of the stack is github.com/outlines-dev/outl…, which allows us to constrain the model's output and theoretically never encounter format errors- it's crazily useful tech!
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6/6 Looking ahead, we're excited about using ML to create runtime gameplay features - namely, quest generation to make NPCs autonomous (coming soon), and environment interactions. Stay tuned for more!
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Today on @cubzh_ : NPCs that go boing boing
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We're making @cubzh_ characters come alive with fine-tuned @MistralAI models! Stay-tuned for more...
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Making NPCs more interactive 🕹️
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In Castle Gogrik, it's Friday erry day.
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