Pico Lux Kit /Engine

Joined July 2018
Pico Lux Kit in a nutshell: make 3D/2D games, add FX to apps, use common programming languages, provided as a library, content brought to your app with included tools. #picoluxkit #gameengine #mobile #ios #android #wearos #3dgames #2dgames #appfx #picoappfx #swift #kotlin #cpp
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A camera is essential to displaying a scene, but is also used for other functions, such as defining a spotlight and its shadow. Viewing frustum, depth and range define what is displayed through a camera. Head to this mini tutorial to know the ins and outs of cameras.
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Pico Lux Kit does not let you write pixel shader code, and probably never will. It's kept very simple. Instead, the kit defines a few preset ways of drawing geometry, with different shading modes and effects that can be combined and tuned for your needs with simple parameters.
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Lighting relates to adding light to a scene, and this tutorial shows the ways that you can do this with the kit to create realistic effects. It explains lights, shadows, light maps, and other artifacts to achieve realistic lighting fast and easy.
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Depth of Field is a technique that simulates out of focus effect and Pico Lux Kit has an easy to use and very fast implementation. This mini tutorial shows the basics to making this happen. Samples to see it in action: the Pico/AppFX "Cartoons" and the "Shapes" demo.
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Graphics stability in Pico Lux Kit is standard by design, and it's about having graphics rendering look the same on different devices in the diversity panorama of iOS, Android and GPU ecosystems. Your app will look the same, no matter the OS, device or GPU. That's by design.
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Step by Step Tutorial showcasing Pico/AppFX to create FX for your app, from scratch to full FX implementation. Shows the basics starting from a bare app to FX, and explains more in depth: from anti-alias, to casted soft shadows, or focusing with depth of field post-pro. Easy.
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You can mix content in 3D, 2D or FX with your regular app UI using Pico/AppFX™️. This has a plethora of applications, from AR to real-time 3D UI on mobile/wear, to 3D product vis, or mixed mobile UI / real-time 3D for mixed technology in games. The limit is your imagination.
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Pico Lux Kit uses native Metal on iOS, for top performance and compatibility. Not all engines support Metal. Keep this in mind. For Android, it's OpenGL the GPU system of choice for top device compatibility. Pico Lux Kit works just right, so your app runs smooth everywhere.
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Animated UI is common practice for games, and the Pico/UI system has the tools to easily do it. Head to this session of the mini tutorial series to learn how to make an animated button with Pico/UI. #gameengine #ios #android #wearos #3dgames #2dgames #appfx #swift #kotlin #cpp
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The soft shadow mechanism is a feature that is high quality and very performant. Shadows are important in 3D and can be hard to get right, but the kit makes it easy. #picoluxkit #gameengine #mobile #ios #android #wearos #3dgames #2dgames #appfx #picoappfx #swift #kotlin #cpp
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*** Pico Lux Kit 1.0 is ready! *** Version 1 has been released! Stable and ready to roll !! Pico Lux Kit is a framework to make 3D/2D games, add FX to your mobile/wear app. Stay tuned! #picoluxkit #gameengine #ios #android #wearos #3dgames #2dgames #appfx #swift #kotlin #cpp
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