
He/Him The Squad: @i2Colors @PrecisionMelts @Yaruszo @Azrael__60
Vibing Eternally
Joined August 2011
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Geno (Aaron) retweeted
Off season VALORANT gaming -
twitch.tv/britt
Geno (Aaron) retweeted
[Worldwide Repost & Like Campaign]
Frieza (Final Form) and Super Saiyan Goku arrive in the #GlobalDokkanCampaign!
If this post reaches 30K reposts & likes worldwide,
all users will get 7 Dragon Stones🎁
Period: Until 9/5 00:59 (sched.)
#dokkanbattle #dragonball
Geno (Aaron) retweeted
as much as i'm enjoying tokon
I think assemble counter is one of the worst fighting game mechanics of all time ( the orange backdash reversal )
It always feels bad to use and to fight against
There's no fun interaction against it in my opinion and its cringe that it can KO imo
Geno (Aaron) retweeted
/
An instant win with no duds!
Dragon Stone Giveaway Campaign
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【Cell Max】 has shown up in the Rising Dragon Carnival!
Repost this post
for a chance to win up to 30 Dragon Stones!
▼How to enter
1.Follow @dokkan_global
2.Repost this post
⏰Until 7/20 18:59 PST (sched.)
Geno (Aaron) retweeted
/
Immediate Win! No Duds!
Dragon Stone Giveaway Campaign
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Scorching Onslaught! Transcendent Campaign Dokkan Festival is on!
Repost this post and get a chance
to win up to 77 Dragon Stones!
▼How to Join
1 Follow @dokkan_official
2 Repost this post
Ends 7/13 21:59PST(sched.)
>It's too expensive I could build a better computer for the same price.
Do it, no one cares.
This is going to be an awesome machine for people who play in their living rooms / use it to legally obtain media and watch shows on the desktop mode.
We are too busy hyper criticizing everything that doesn't concern us.
People who are clearly never going to buy anything are way too opinionated on something they have never actually had, go cry about it on Reddit.
Geno (Aaron) retweeted
This app really a whole different world when it comes to video games now 😭 niggas don’t like SHIT
Geno (Aaron) retweeted
this is why coaching in tekken is unfair like what are you supposed to do against this
Another reminder that fighting games will NEVER be casual friendly.
Change a million things about the genre, some for the better, but humans HATE losing.
The only sure way to make a fighting game grow with casuals is to make it so cool that they want to push through the pain.
Geno (Aaron) retweeted
Invincible VS Has taught me one thing.
I think I'm okay with fighting games NEVER getting popular.
Every single complaint I've seen today, the answer was in the tutorial, and when you tell someone to play the damn tutorial, they cry & get stupid
Geno (Aaron) retweeted
This was peak Pokemon visuals and should have just been iterated from here. Sharp sprites, isometric stylized 3D worlds.
Geno (Aaron) retweeted
Max very eloquently describes the ambiguous intangibles that come from learning a fighting game you care about.
These hit even closer to home on fighting games you end up liking more than expected.
Imagine, if you will, the 1st time you booted up your favorite fighting game ;
------------------------------
The publisher and dev logos show up, maybe a dope trailer to intro the first time you turn the game on, then the title screen with a "PRESS ANY BUTTON TO START" or something like that.
You find your way to a story mode or arcade mode and are filled with excitement on where this journey will take you.
No matter what path you take you know that you signed up for an experience where you get to control and basically BECOME a character that kicks ass.
Maybe after a while you decide to jump into training mode and start labbing, "I should really figure out a combo or two" because you don't want to mash forever.
And then finally, you jump online.
After grinding games for what felt like just a few minutes, you realize hours have passed, you're addicted.
The grind only goes on harder and maybe you even find out about locals or tournaments in your area. Perhaps you even discover MAJORS - basically tournaments so large in scale that people from all over the world attend.
Your competitive drive is at an all time high and then, suddenly, you hit it.
The Wall - coined by @Bri4nF
Now every game you lose, every local player that edges the win over you, ever single mistake just feels so heavy...
It's because you are stuck.
You are not growing.
You are stagnating.
And it sucks. It really sucks.
I coach a lot of students and it's one of the hardest things to explain to someone "You're doing everything right, you just have to do it a
- a bit quicker
- a bit more confidently
- with intent
These are the intangibles, the hardest things to teach but the things that become so critical at the highest level, where inches become miles in terms of player skill.
It gets so frustrating too because by this point, it's so tough to have fun when you just keep losing.
You can't go back to day 1, at least not physically.
Knowledge is a burden – once taken up, it can never be discarded - Stephen Lawhead
Awareness is step one though and although it can feel incredibly suffocating, once you push through your plateau in fighting games you truly unlock a part of yourself that feels untouchably satisfied with all levels of play.



















