Geeks3D retweeted
vk_gltf_renderer is now a full glTF reference path tracer: all core features, all extensions, full PBR. Ray tracing + raster, Vulkan, open source.
github.com/nvpro-samples/vk_…
Geeks3D retweeted
Intel Core Ultra 5 338H “Panther Lake” gaming handheld tested in Furmark at 36W
videocardz.com/newz/intel-co…
Geeks3D retweeted
dear imgui 1.92.5 released! 🪩
github.com/ocornut/imgui/rel…
- many fixes/changes for Tables, InputText, Keyboard navigation, disable mode, single-axis auto sizing, backends etc.
- webgpu backend update for latest Emscripten API changes & native Dawn/WGPU.
Geeks3D retweeted
GeeXLab 0.64.1 released for windows and linux x86-64 geeks3d.com/hacklab/20250429…
Geeks3D retweeted
GeeXLab 0.64 released for Windows and Linux (x86_64 and arm64) geeks3d.com/hacklab/20250429… #graphics #programming #gamedev #prototyping #opengl #vulkan #lua #python3 #glsl #shader #livecoding #demo
Geeks3D retweeted
GeeXLab 0.63 released for Windows and Linux (x86_64 and arm64) geeks3d.com/hacklab/20250313… #programming #gamedev #prototyping #opengl #vulkan #lua #python3 #glsl #livecoding
Geeks3D retweeted
negative is also cool. Thanks for your shaders Yohei!
#つぶやきGLSL float i,e,g,R,s;vec3 q,p,d=vec3(FC.xy/r-.5,1);for(q.zy--;i++<99.;){e+=i/9e3;o.rgb+=hsv(s+.59,R+g*.3,e*i/30.);s=5.;p=q+=d*e*R*.2;g+=p.y/s;p=vec3(log(R=length(p))-t*.1,exp2(mod(-p.z,s)/R)-.15,p);for(e=--p.y;s<1e3;s+=s)e+=-abs(dot(sin(p.xzx*s),cos(p.yzz*s))/s*.8);}
Geeks3D retweeted
I had a great opportunity to write an article about why I am doing this. This content is a mixture of math (fractal), physics (wave), GLSL, universe and art. If you are interested in, please take a look👾tympanus.net/codrops/2025/02…
Geeks3D retweeted
GeeXLab 0.62 released for Windows and Linux geeks3d.com/hacklab/20250221… #graphics #programming #gamedev #prototyping #3d #2d #opengl #vulkan #lua #python3 #glsl
Geeks3D retweeted
GeeXLab 0.61 released for Windows and Linux geeks3d.com/hacklab/20241227… #graphics #programming #gamedev #prototyping #3d #2d #opengl #vulkan #lua #python3 #glsl #blablabla
Geeks3D retweeted
FurMark 2.4 released, enables GPU monitoring for Lunar Lake’s Arc 130/140V graphics
videocardz.com/newz/furmark-…
Geeks3D retweeted
GeeXLab 0.60 released for Windows, Linux and arm64 geeks3d.com/hacklab/20241001… #graphics #programming #gamedev #prototyping #3d #2d #opengl #vulkan #lua #python3 #glsl #blablabla
Geeks3D retweeted
GeeXLab 0.58 released for windows x32/x64 and Linux x64 geeks3d.com/hacklab/20240403… #gamedev #prototyping #lua #python3 #glsl #opengl #vulkan #graphicsprogramming
Geeks3D retweeted
I never thought I would say that but the new @Geeks3D FurMark is exciting! v2.1.0 is out now. I've been using all the betas but they saved a few surprises for the final release, starting with the new "Knot" test with a much harder model. But let's go through all the news.🧵
Geeks3D retweeted
GPU‐punishing FurMark 2 released with cross-platform support for Windows, Linux - macOS and Raspberry Pi support in the works trib.al/2barLaj
Geeks3D retweeted
GPUs beware; the famous stress-testing app FurMark now has a sequel, and it can run on Linux.
xda-developers.com/furmark-2…
Geeks3D retweeted
FurMark 2 has arrived, delivering cross-platform stress testing and benchmarking to the masses.
overclock3d.net/news/softwar…
























