Gear Learning at UW-Madison designs and develops games to help make complex content accessible and fun.

Madison, WI
Joined January 2017
Be sure to get your proposal in by Friday, March 1st for the 2019 PML Conference: docs.google.com/forms/d/e/1F…
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Gear Learning retweeted
Jim Matthews at our #doinghistory educator fellowship kickoff: “we want to use games to get kids asking questions, investigate, and meet with experts, things we call DOING history” @WCER_UW – at Wisconsin, USA
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A little rain didn’t dampen the turnout at this year’s @UWMadison Faculty of Color Reception. 🙌 We have a lot of new faces to welcome and a lot of achievements to celebrate, including welcoming a record 67 new faculty of color to the university in the last two years.
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#Virtualreality is evolving for #k12 use, but there is still more room to grow says @JaimeDonally and @Danayoub tech.mg/vCNCxj
Assistant Professor Olufunmilola Abraham is in the inaugural group of Health Equity Research Fellows by the @UWCCHE! One of Abraham's current projects is directed at fighting the #opioidcrisis with a video game: pharmacy.wisc.edu/fighting-t…
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Dr. Simon Gilroy's awesome work was featured in the New York Times!!!
NewYork Times article on how plants sense their environment! nytimes.com/2018/09/13/scien…
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Play Make Learn 2018 Session: Do you play fair: youtu.be/CTcfju9VlQU?a via @YouTube
Gear Learning retweeted
New addition to WCER Hazel Symonette (center) joins the terrific panelists of how to build a more culturally-responsive WCER at our all staff conference. One easy takeaway — greet & talk with people in the elevators and halls!
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“We need to think more about #STEAM and not just #STEM. We’re excluding too many people from getting inspired.” Focus on the art side to being with. @Dr_Dick_Barker #DataForImpact #AstroBotany
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youtu.be/HGr3JxfaaFg We are LIVE today for #PlayMakeLearn. And we're kicking it off with a Keynote on #pml2018 and the Pittsburgh Children's Museum from Jane Werner!
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Gear Learning retweeted
Greg from @GearLearning killing it at #beatsaber at @Play_Make_Learn #pml2018 arcade – at Wisconsin, USA
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Assistant Professor Olufunmilola Abraham, with partners at @GearLearning and @uwsmph, are in the running to present at the @sxsw EDU 2019 conference on designing a game for #opioid safety. If you'd like to see @UWMadison at #SXSWEdu, you can vote here! panelpicker.sxsw.com/vote/89…
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Excited to hear from Wisconsin Teacher Studio facilitators and attendees at this year's PML! wisconsinteacherstudio.org/ Come find out about their experience and how to get involved. Register today: registration.eop.education.w…
Check out the exciting work from @GearLearning at this year's PML Conference: vimeo.com/179368796 Register today before it's too late! registration.eop.education.w…
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Blog: "The audience for astrobotany.com varies wildly. Our visitors range from NASA employees, to elementary schoolers, to fashion-minded folks only interested in the clothing." Let's grow plants in space. astrobotany.com/2018/07/01/b…
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Gear Learning retweeted
Read why #MikeBeall of @GearLearning believes Madison has become a hub for video game development. bit.ly/2l1wta7 @UWMadEducation @IBMadison
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Gear Learning retweeted
Learn about "gamification" in this online appetizer bit.ly/2kWGbdN for the June @IBMadison feature on Madison's leading and still growing electronic games industry, including an interview with our own Michael Beal of @UWMadison 's @GearLearning studio. @UWMadEducation
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Gear Learning retweeted
Listen to a @620wtmj clip of @medialab grad @DWShaffer @EpistemicUW comment on the Active Shooter video game controversy, AND how many positive video games do promote learning. bit.ly/2JmEIw4 bit.ly/2JuFBij @UWMadEducation @UWMadison @GearLearning @fielddaylab xitter.cf/DWShaffer/status/10018…
Was just on @620wtmj radio in MKE about Active Shooter, the controversial video game about school shootings removed from Steam. My message: a really bad idea for a video game, but not all games are bad. Sad that is a message we still need to repeat. /1 washingtonpost.com/news/educ…
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“Good games—as opposed to candy-coated, multiple-choice quiz games—provide immersive experiences for students.“ -@MatthewFarber #edtech #gbl edutopia.org/article/3-ways-…
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