Partnered Twitch streamer | @Tier1Destiny | Email: [email protected]

Los Angeles, CA
Joined November 2009
absolutely insane this has been broken like this since launch. On top of invis in general just being extremely overpowered and annoying. Bungie please
spectre shield is fair and balanced and not an issue btw
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Halo Infinite is an incredible game, it only got better as time went on. Unfortunately, it never stood a chance because of trueskill 2.
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Noticed the free gold shield doesn’t do anything special. But also noticed all my spectre shields no longer say spectre but still list the ability. Wonder if we are finally getting a spectre shield change
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Never a dull moment with me and @Gamesager @amberokii
Just look at @DrewskysChannel POV while we got jumped doing a GOLD key on perimeter 😂😂
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Just look at @DrewskysChannel POV while we got jumped doing a GOLD key on perimeter 😂😂
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The current dlss5 discourse is like people taking a photo with their iPhone, setting contrast and sharpness to 100 and then saying iPhone sucks at editing. Most of the comparison post are intentional rage bait maxed out because controversy drives engagement.
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As insanely strong as MW4s aim assist is, it feels like less than half of what marathons is like. Kind of insane to think about.
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The reason for this is still TS2 algorithms and devs still dont get it. The mm doesnt work without the old skill tracker and balancing. Quit rates will obviously go up when you open MM and then balance one team with 5 low skill players and 1 high skill against all mid skill.
Replying to @CallofDuty
We know some players like Open, but the issues were clear. For 80% of players in BO7 from launch to Season 04, Open vs. Standard saw: • 32.7% higher quit rates • 14.4% fewer kills per minute • 5.3% lower win rates • 59.2% more “Not Fun” ratings On Nuketown 24/7, quit rates jumped 141%. Our most competitive players were leaving 1 in every 3 matches. Quit rates skyrocketed and it was disruptive across every skill group.
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Its painful how obvious this should be. But the reason quit rates go up with open mm is because no one cares about winning if theyre dying 50 times and getting 5 kills, but the algorithm is designed around balancing teams to have 50% w/l and thats how they achieve it.
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How many more players does Marathon have to lose before bungie realizes recon completely ruined the game
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I didn't even know this was possible. Circuit breaker on top
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They buffed my volt thrower AND they didn’t loadout limit claymores. I see bungie is playing favorites with me
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The circuit breaker is like batman. With prep time its literally the best in the game
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Still yet to see people embrace the almighty claymores. They basically got a side buff this season too thanks to the signal jammer nerfs. These save me in 1v3s more than any other item
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Titanfall prepared me all my life for @PlayEmpulse
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Why disable the entire map due to some people not being revivable? Just let us know the risk with a splash screen and enter at our own risk??
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Guessing the reason high end loot is so abundant is so everyone can get it. so it looks bad now since high tier players can stack it to the limit so fast, but its actually allowing lower tier players to get highly geared too so they can actually feel like they have a chance
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Dont load into dire marsh if you know whats good for you. Gold mizzy gang is already back
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worlds first season 2 gold mizzy?
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Season 2 of Marathon tomorrow and I have never been so excited to lose all my stuff?
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