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We're building something for game developers who are tired of spending hours deploying Unity games.
One command. iOS + Android. 45 seconds.
🚀 Launching soon at gameframework.dev
Built by @rex_raph, creator of Flutter Unity Widget, and the Game Framework team.
#gamedev #unity3d #indiedev
GameFramework comes from the team behind flutter_unity_widget, the package a lot of you already ship. Same roots, wider scope: a real CLI, two way messaging, and both Unity and Unreal.
#Unity #fuw #game
github.com/xraph/gameframewo…
In the new Unreal demo: a counter that ticks on tap, a button that recolors the scene, a slider that changes speed. Plain Flutter widgets, driving a live Unreal scene on a phone. Shipped by @rex_raph.
#UnrealEngine #Flutter #3Dパフ
Honest question for Flutter devs.
Have you ever wanted real 3D, a physics sandbox, or a full game engine inside your app, then given up because wiring it in was too painful?
What were you trying to ship?
#FlutterDev
People keep asking how you even get Unity or Unreal running inside Flutter. Short version. 🧵
#FlutterDev #gamedev #indiedev
3/4
A channel carries messages both ways. Flutter sends commands and data in, the engine sends events and state back out. That is the two way part.
4/4
The CLI handles the native build for each platform, so your loop stays flutter run. All of it is open source. github.com/xraph/gameframewo…
Game Framework retweeted
Happy New Month! 🎊🥳
Games are the obvious use. They are not the only one.
Product configurators, 3D model viewers, virtual showrooms, AR try on, training simulators. Anything that needs a real engine, sitting inside a normal app.
#FlutterDev #3D
On a Mac or Linux, the CLI is one line away.
brew tap xraph/tap
brew install game-cli
Then you can export, sync, build and publish your engine integration from the terminal.
#FlutterDev #homebrew
Happy New Month! 🎊🥳
Games are the obvious use. They are not the only one.
Product configurators, 3D model viewers, virtual showrooms, AR try on, training simulators. Anything that needs a real engine, sitting inside a normal app.
#FlutterDev #3D
One API, two engines.
Build in Unity or in Unreal and you still get the same Flutter widget, the same message bus, and the same CLI.
Change engines without relearning the framework.
#Unity3D #UnrealEngine #gamedev
GameFramework is MIT licensed and published on pub.dev.
Add the packages and your Flutter app can host a game engine. No paywall, no closed core. Read the source, open an issue, send a pull request. github.com/xraph/gameframewo…
#opensource #FlutterDev
Showing an engine on screen is only half the job. The other half is talk. Your Flutter code can call into the engine, and the engine can push events and state back out.
Typed messages, both directions, live.
#FlutterDev #gamedev #MotivationMonday #indiegame #indiegamecommunity #gameproduction #indiegaming #indiegamedev
The scary part of native game engines is the build wiring. So the CLI does it for you. game export unity game sync unity flutter run
That is the whole path from engine project to your device. gameframework.dev
#FlutterDev #Unity3D
Game Framework retweeted
Unreal Engine 5 is now running inside Flutter.
A live Unreal scene on a phone, driven by Flutter controls, with messages flowing both ways.
Big milestone, shipped by @rex_raph.
Unity was already here. Now both engines are.
#UnrealEngine #FlutterDev
Unreal Engine 5 is now running inside Flutter.
A live Unreal scene on a phone, driven by Flutter controls, with messages flowing both ways.
Big milestone, shipped by @rex_raph.
Unity was already here. Now both engines are.
#UnrealEngine #FlutterDev
Flutter is wonderful for UI. It was never built to run a game engine.
GameFramework closes that gap. Embed Unity or Unreal underneath, keep your Flutter UI on top, and let the two talk both ways.
#FlutterDev







