Science and engineering nerd. Indie game developer full-time. YT: https://xitter.cf/t.co/5IFMgqqb9b

Edinburgh, UK
Joined July 2020
#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev Added some grass and made changes to the camera. Now there is a button to manually align the camera. Steam: store.steampowered.com/app/2…
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev Still testing outdoor gameplay. I managed to improve performances, so I can have more enemies. Steam: store.steampowered.com/app/2…
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev I found a way to make the navigation system work with the voxel module. I'm thinking of focusing more on open areas. There is also terrain damage from explosions.
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev Added some camera shake when firing weapons to make it feel more dramatic. Steam: store.steampowered.com/app/2…
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev Here is a clip of the new effects in the actual game. I also added some smoke effects when firing. Also, now you can sprint. Steam: store.steampowered.com/app/2…
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev I made a few UI improvements based on feedback, and now I'm adding some explosive enemies.
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#indiegames #gamedev #madewithgodot #indiegaming #gamedevelopment #indiedev Planning on having a minimalistic UI. What do you think?
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The vertical angle is such that the character aims at what's under the cursor unless the cursor is too close or if a small enemy is closer (in which case the automatic vertical aim kicks in to aim at the enemy).
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This works especially well when using the mouse, while you would rely more on the automatic aim when using the gamepad.
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