GameSparks Tech retweeted
The problem with cloud code has been how to debug it. Not anymore! Advanced web debugging in the cloud bit.ly/1wtRYfS #gamedev
Automated Testing with Cucumber and Capybara | gamesparks.com/blog/automate… gamesparks.com/blog/automate… via @GameSparksLtd
A little write up about using the GameSparks platform bit.ly/17Yf4Qd
Bigger and bigger. More new starters in the GameSparks office. Welcome @CraigMarr
Why does Springs Schedule annotation not play nice with Quartz clustering? They will work when I tell them! Harder than it should be.
Documentation finished and online. Mentally preparing for next weeks #WebSocket & C++ odyssey.
It's like xmas in the @GameSparks office, opening a big box of branded hoodies.
60% into #documentation week, stayed away from writing docs by writing a docs system. Time to populate.

