By performers, for everyone. #GamePerformanceMatters šŸŽ® Not associated with SAG-AFTRA

Los Angeles, CA
Joined November 2016
Game Performance Matters šŸ‘¾ retweeted
There are a lot of images being shared by the community, some of which are, unfortunately, not accurate. It does not help anyone to spread misinformation about the Last Best and Final Offer (LBFO) given to membership in regards to the IMA Contract. #voiceover #voiceactors
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Game Performance Matters šŸ‘¾ retweeted
If you work in video games, we need to hear from you! #SagAftraMembers, join us in person in L.A. or online TOMORROW, 5/13 at 5 PT/8 ET to review the Employer's 'last, best & final' offer. This meeting is CRUCIAL. #VideoGameStrike More info/RSVP: ow.ly/3ynt50VRgKz
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Game Performance Matters šŸ‘¾ retweeted
ROSEWATER wouldn’t be half the game it is without its amazing cast of @sagaftra actors, including @gkbowes @rclark98 @selmaleh @DaveFennoyVO @gregchunva @AmeliaTyler @melissamedinavo and more! Pick up a copy and let them transport you to the Old West! grundislav.games/Rosewater.h…
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Game Performance Matters šŸ‘¾ retweeted
By request, here is what state and federal laws the artist groups in the US are fighting for. Note: laws take years to write, pass, implement, and enforce. The fastest way to have protections for voice is through union contracts or agreements that cover you in the US. 🧵
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Game Performance Matters šŸ‘¾ retweeted
Amazing to see my bad ass, hard-working, voice actor friends #HoldingTheLine 2day outside Disney Character Voices 4 the ongoing @sagaftra Video Game Strike. We need to get back to work & all we’re asking for is fair AI protections: consent, compensation and transparency!
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Game Performance Matters šŸ‘¾ retweeted
This is what happens when our voice actors aren’t getting AI protection. They’ll make a whole game with the voices they have and just give you this. Actors aren’t working because this will and is happening. It should be clear now about who to be criticizing.
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Game Performance Matters šŸ‘¾ retweeted
There are many contracts out there with AI protections, but only SAG Interim Contracts provide actors with a legal team to enforce the contract at no cost. Legal fees are expensive, and many actors would have to go into debt to enforce our own contracts if they were violated.
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Game Performance Matters šŸ‘¾ retweeted
Why we strike: "One particular sticking point is a carveout that would let companies create digital replicas using any existing in-game performances from prior to the next contract, as well as any publicly available data like voice actors doing interviews on YouTube."
Game Companies Want To Be Able To Replace Actors With AI Replicas In The Next Strike, Union Says dlvr.it/TJTqN3
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Game Performance Matters šŸ‘¾ retweeted
Join us on the #VideoGameStrike picket line at Disney Character Voices in Burbank on Tuesday, 3/18 from 11 AM - 2 PM PT! We need your help on this mission to #LevelUpTheContract. Support video game performers and show your solidarity! More info at sagaftra.org/videogamestrike.
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Game Performance Matters šŸ‘¾ retweeted
Currently, only a SAG interim agreement can effectively do that, as it would be backed by the union’s legal resources, and can meet any violation by a big company on the appropriate scale. That’s why actors are holding the line, and why outrage at a recording studio ain’t it.
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Game Performance Matters šŸ‘¾ retweeted
This is what we mean by ā€œenforceableā€ AI protections. Because while we are deeply grateful for any recording studio’s personal support in this strike, the fact remains they do not have the power or resources to protect us, or meaningfully enforce any AI clauses in their contracts
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Game Performance Matters šŸ‘¾ retweeted
B) If the developer does violate the AI protection clauses in that contract, then the burden of enforcement would be on the actor. Often, that means one guy having to lawyer up against a multi-million/billion dollar company.
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Game Performance Matters šŸ‘¾ retweeted
A recording studio may offer AI protections in its own contract with the actor, but this ultimately means very little, because A) the developer owns the final recordings, not the recording studio. They cannot dictate how the developer uses that audio.
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Game Performance Matters šŸ‘¾ retweeted
If you’re just learnin about the video game strike, I wanna clarify a key detail I’ve seen get distorted a lot: Generally, the *developer* decides whether to sign an interim agreement, not the recording studio. Often, the studio is only a middleman. They do not set this term.
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Game Performance Matters šŸ‘¾ retweeted
"If you’re approached for such a role, we urge you to seriously consider the consequences. Not only would you be undermining the efforts of your fellow members, but you would be putting yourself at risk by working without protections against A.I. misuse."
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Game Performance Matters šŸ‘¾ retweeted
I’ve been off X but I need our fans to know that the companies we are striking against want to be able to use ANY OF MY PAST WORK to create AI replicas of my characters without pay or consent. Pure Evil. NO-ONE will sign that deal. #sagaftra #actor #VoiceActors #VideoGameStrike
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Game Performance Matters šŸ‘¾ retweeted
Great news for Freelancers working in the State of California! The Freelance Worker Protection Act went into effect January 1, 2025. This law requires freelancers to be paid 30 days after the completion of their work for any job over $250, and gives them the ability to take legal action against clients who don’t pay. This is a huge win for voice actors and freelancers throughout the state!
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Game Performance Matters šŸ‘¾ retweeted
Many NAVA members and members of the voice acting community have found their voices cloned without consent, control or compensation on 101soundboards. This egregious display underscores the need for basic AI protections at the federal level. We are actively working to pursue any legal avenues to remedy this issue but recommend the following actions while we continue to resolve this issue on behalf of the community.
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