
An independent study on how culture, teamwork, production, & leadership contribute to #gamedev project outcomes. Mailing list signup: https://xitter.cf/t.co/tA56VV9BWU
Joined September 2014
- Tweets1.1K
- Following1.3K
- Followers1.1K
- Likes874
Game Outcomes retweeted
During my time at Blizzard, I experienced sexual harassment from multiple male leads. Explicit descriptions of sex acts they wanted to perform on me, propositioning my wife and I for sex, back rubs. It goes on. This often occurred in front of my other coworkers, who said nothing.
Game Outcomes retweeted
Other things matter too, especially the myth that one rockstar asshole is worth a hundred women. Yes, that asshole must go and we, as an industry, have to consider human cost in our cost/benefit analysis.
But for the most part, solving this problem is managers, all the way down.
Game Outcomes retweeted
Without that triad, nothing will change. If you harbor pockets of bad managers who let shit slide or can’t be trusted with harassment information, nothing else you do matters. The bad actors will continue bad actions without consequence and bring more of their bad actor friends.
Game Outcomes retweeted
Change happens at the manager level. You need:
Managers with zero tolerance for that bullshit.
And
Managers who people can trust to confide in about the bullshit they don’t witness.
And
The company to have those managers’ backs and be willing to act.
Game Outcomes retweeted
You can find all the studies you want, add a D&I exec (better yet, make it a woman, maybe even a woman of color to fall on that sword for you), make a bunch of rules, even fire some random bad actors. It all sounds good on paper but does almost nothing—and most companies know it.
Game Outcomes retweeted
In all of my years in game dev, I was always in some kind of management role. And I never—not once, at any size of company—had a single DAY of manager training. Not video, not live, not a book, NOTHING.
Game Outcomes retweeted
I’m talking about mandatory, ongoing training about how to be a manager (or a lead, if it’s a company living the lie of no hierarchies). Training around the most important aspect of a manager/lead’s job: fostering a group of happy, healthy, productive team members.
Game Outcomes retweeted
The real question: have you let a bunch of managers go and started good training for the rest?
I don’t mean obligatory sexual harassment training. We all know that just makes the perpetrators go snicker in the break room and talk Very Seriously on Slack about being oppressed.
Game Outcomes retweeted
I believe change and growth are possible, absolutely. Every person, every company deserves a sincere chance at change.
But “it’s been several years” as a way to say “we’ve addressed all the cultural issue”? Nope.
Signed,
A Woman Who Has Watched This For 30 Years
Game Outcomes retweeted
I'm pleased to announce that an early draft of The Four Swords won 3 categories in the July 2021 Firebird Book Awards!
➡️Leadership
➡️Business / General
➡️Cross-Genre
Pre-order at lnkd.in/ef8xd94
#leadership #videogames #business #management #gamedev #leadershipbooks
Game Outcomes retweeted
In the largest study of its kind to date, researchers have revealed that a considerable part of all deaths from ischemic heart disease and stroke worldwide is caused by working long hours. Read more: l8r.it/GMAq
-
-
#wellness #health #biology #generalscience
Game Outcomes retweeted
Overwork Linked to Heart Disease and Stroke | Lifespan.io lifespan.io/news/overwork-li…
Game Outcomes retweeted
Ignoring feedback limits learning, but accepting it can compromise authenticity.
Not all criticism is equally constructive. A key to growth is to separate the wheat from the chaff.
The most useful feedback comes from knowledgeable sources who are trying to make our work better.
Game Outcomes retweeted
Replying to @Carnage4Life
Nice ;-)
Full explainer here:
richardhughesjones.com/survi…
Game Outcomes retweeted
Replying to @pham_photo @ChrisDeLeon
See the results of @GameOutcomes Game Outcomes project from several years ago -- excellent data on what hundreds of successful game projects had in common. There's a great deal of good info there.
Game Outcomes retweeted
Be careful with the idea of org changes as forcing functions for a company to adopt effective principles.
I hear people saying - "if we just re-org the structure then everything will work" - as often as I see it failing.
Game Outcomes retweeted
If you claim your team is more productive
And then you talk about how many hours they work
You aren’t measuring productivity
Game Outcomes retweeted
Everybody wants help changing things until we realize that it’s us that has to change.
Game Outcomes retweeted
How this CEO turned around a culture after years of toxicity. s.hbr.org/2Kc5FBg














